Remove Behavior Remove Player Remove Score Remove Strategy
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Learning Game Design Series, Part 6: Rewards and Scoring

Knowledge Guru

Continuing with game elements, this post focuses on rewards and scoring. Rewards can be anything players earn via game play. The new wave in learning games—and in gamification of learning—is to give players achievements for accomplishing certain tasks or hitting certain milestones. Let’s look at rewards first. Many games don’t.

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Gamification in Learning: 7 Powerful Strategies to Implement 

Hurix Digital

Staying relevant in the ever-evolving higher education landscape involves constantly re-evaluating the current learning processes and implementing new strategies to boost the students’ learning experiences. Given below are some great gamification strategies that are known to work wonders.

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What Your eLearning Provider Wants You To Know About Gamification

Roundtable Learning

Its addictive nature stems from the repetitive yet strategic decisions players make to beat the puzzle game. As you tie your gamified content to core learning objectives, keeping learners laser-focused on specific concepts and behaviors will improve what information they retain. It’s a tried and true engagement strategy.

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Gamification in Learning: 7 Powerful Strategies to Implement 

Hurix Digital

Staying relevant in the ever-evolving higher education landscape involves constantly re-evaluating the current learning processes and implementing new strategies to boost the students’ learning experiences. Given below are some great gamification strategies that are known to work wonders.

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Goal Orientation in Gamification

Kapp Notes

Players who favor a performance orientation are concerned with other people’s assessment of their competence. Players who have a mastery orientation are concerned more with improving their proficiency. When given mastery goals players will have higher self-efficacy and utilize more effective strategies. References. [1]

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What Is a Skills Taxonomy? And Why Is Your Competency Model Obsolete?

Degreed

A competency is “knowledge, behaviors, attitudes and even skills that lead to the ability to do something successfully or efficiently.” Going back to our basketball analogy, a player needs to know how to make three-point shots, layups, free throws, jumpers, fades and step backs. Each type of shot requires different skills.

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A Proposed Definition of “Game”

Kapp Notes

So the definition of a game is “ a system in which players engage in an artificial challenge, defined by rules, that result n a quantifiable outcome. ” A score is related to behaviors and activities which are, in turn, related strategy or movement of pieces. The original definition appears on page 80 in the book.

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