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eLearning & Gamification: The Octalysis Framework

The Logical Blog by IconLogic

by AJ George  After covering gamification in a few articles, I've been getting lots of feedback requesting more information. I've been doing a bit of research recently and came across the  Yu-kai Chou  & Gamification Blog. This drive is similar to the Supply and Demand business practice.

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5 Business Cases that Call for Serious Games

Knowledge Guru

No matter what learning solution you think you want to produce, it’s important to identify the learning need (and business need) before starting a project. Do you really need a new gamification platform, or are you trying to follow the latest trends? The post 5 Business Cases that Call for Serious Games appeared first on.

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A Simple Checklist to Follow While Implementing Gamification

CommLab India

Gamification, in layman terms, is the use of game-design elements and game principles in non-game contexts.”. Wikipedia). According to Google Trends , Gamification as a trend started back in 2010 and it didn’t take long for the corporate world to try its hand at it. Most companies use gamification for engagement.

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What is social learning (and how to adopt it)

Docebo

Social learning can help today’s organizations keep up with the pace at which their business moves. At the end of the day, those contributions deliver more insights and knowledge into a repository designed to develop an already skilled workforce and improve the performance of the business. Need proof?

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Gamification – a cross-generational affair

Matrix

If we are to take a look at the term itself, gamification is, according to Wikipedia , just one of the 98 nouns derived with this particular suffix. Trivia aside and returning to our subject matter, gamification uses game mechanics in non-game environments. Gamification – a cross-generational affair.

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Go Mobile or Go Home

Association eLearning

48% said that if a site didn’t work well on their smartphones, it made them feel like the organization didn’t care about their business. They also believe that the mobile platform provides a natural environment for gamification, which has gained popularity recently among online education providers. How do I get started?

Mobile 100
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Go Mobile or Go Home

Association eLearning

48% said that if a site didn’t work well on their smartphones, it made them feel like the organization didn’t care about their business. They also believe that the mobile platform provides a natural environment for gamification, which has gained popularity recently among online education providers. How do I get started?

Mobile 100