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Online, en masse

Learning with e's

Photo by William White on unsplash Still other virtual clans are emerging from the cultures surrounding online leisure activities such as massively multiplayer online role-playing games (MMORPGs), strategy games and transnational special interest groups that meet en masse, online.

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Weapons of mass distraction

Learning with e's

Photo by Steve Wheeler Humans were once untethered, free to wander the world and explore at will. Seemingly oblivious to the world around them, many people commute to work each day wearing ear buds and headphones to block out the world around them, their visual attention consumed by the small screen in their hands.

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What has been and what is yet to come

Learning with e's

Photo by Guillaume Speurt on Flickr Tallinn is one of my favourite European cities. In this presentation I will explore the use of MOOCs, AI, social media, smart mobiles, virtual worlds, augmented and virtual reality, as well as some of the emerging associated theories, to evaluate their effectiveness on pedagogy.

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Distributed digital identity

Learning with e's

Eventually, she says, people will be able to form identities in numerous substrates, such as using a "platform diverse body" (a future body that is wearable/usable in the physical/material world — but also exists in computational environments and virtual systems) to route their identity across the biosphere, cybersphere, and virtual environments.

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Digital tribes

Learning with e's

Photo by Bruce Warrington Ten years ago, in 2009, I published an edited volume entitled 'Connected Minds, Emerging Cultures' which was a compendium of papers written by leading theorists and practitioners in the field of learning technology. I hope you enjoy it and I look forward to reading your comments. and Lukose, R. Unported License.

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Connected pedagogy: Smart technology

Learning with e's

Photo by Steve Wheeler This is the first of a short series of posts, presenting my thoughts leading up to a keynote speech I will give at EDEN 2019, in Bruges. The fact that any of us can access knowledge, expertise and resources so we can learn at any time and in virtually any place, means that the way we see pedagogy must change.

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From atoms to bits

Learning with e's

The atom represents physical space, content, objects, while the bit represents the digital, virtual world. the world as we experience it, is a very analog place.'' In many ways these changes are slower than those seen in the worlds of leisure, work and business. As Nic states in his book ''.the Unported License.

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