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Merging Pedagogy & Instructional Game Design

InSync Training

Gamification and game-based training are two topics trending in learning and performance. Stephen Slota, owner of The Pericles Group , joined our BYTE roster for his presentation It’s In the Game: Merging Contemporary Pedagogy & Instructional Game Design. BYTE SESSION RECAP.

Pedagogy 100
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Gamified Anatomy Lessons: Making Learning Fun for Medical Students

Hurix Digital

In order to maximize student engagement and comprehension, educators can employ a variety of gamification techniques tailored to the unique needs of medical education. Gamification in education not only makes learning fun but also enhances student motivation and retention of information. However, medical education hasn’t!

Lesson 40
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Gamification in 3 questions

KnowledgeOne

In online training, gamification consists of integrating game-specific mechanisms into the course design: challenges, rewards, personal progression, etc. But be careful, don’t confuse gamification with serious games! The post Gamification in 3 questions appeared first on KnowledgeOne. Author: Catherine Meilleur.

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Kapp’s Gamification for Learning and Instruction

Clark Quinn

Karl Kapp’s written another book, this time on gamification , and I certainly liked his previous book with Tony O’Driscoll on Virtual Worlds. I’d much rather he’d titled it something like “Beyond Gamification” or “Engagification” or “Serious Gamification” or something.

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Why we learn more at play ? gamification and rewards for learning

Ed App

According to Harvard University’s Project Zero study on the ‘Pedagogy of Play,’ playful learning is characterised by choice, wonder and delight. Gamification becomes the most efficient and engaging method of transplanting playful learning into a digital landscape. Towards a Pedagogy of Play: A Project Zero Working Paper.

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Why we learn more at play ? gamification and rewards for learning

Ed App

According to Harvard University’s Project Zero study on the ‘Pedagogy of Play,’ playful learning is characterised by choice, wonder and delight. Gamification becomes the most efficient and engaging method of transplanting playful learning into a digital landscape. Towards a Pedagogy of Play: A Project Zero Working Paper.

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Pharmagames: Unleashing the Power of Game-Based Learning in Pharmacy Education

Hurix Digital

Table of Contents: What is Gamification? Types of Pharmagames Available Online 6 Key Benefits of Pharmagames Conclusion What is Gamification? Gamification is the process used to add design and game elements to a non-game context such as education, business, or marketing to increase engagement, motivation, and desired outcomes.

Games 52