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Second Life Happenings: CEO Steps Down (again)

Kapp Notes

Here is what he wrote on the Second Life blog. With the above cited article containing quotes like: Scott Diener, associate director for information-technology services at the University of Auckland, said his institution was “very likely to move out of Second Life.” However, do I think Second Life is going away?

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Resources for Researching Virtual Worlds

Kapp Notes

Recently, a number of individuals have inquired about resources for virtual world research. Journal of Virtual World Research --Great resource. This journal has freely available PDF articles describing the vast amount of work being done in virtual worlds. Here are some valuable links. by Robert J.

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Virtual 3D World for Teacher Training

Kapp Notes

The West Virginia Department of Education (WVDE) launched an online resource for potential and current educators in West Virginia called Teach West Virginia and as part of the initiative, a 3D world is playing a key role in the process. Tags: virtual immersive environment.

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TCC09: Digital Learning Environments: Context Sensitive and Imaginative Classes in Second Life

Experiencing eLearning

Liveblogged notes from the TCC online conference. Summary: “Ready to teach with Second Life, but not sure how to begin? Using it already, but need to migrate your course content for virtual world delivery? Come prepared to have fun as we explore how to design learning activities for use in Second Life.

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Second Life Session

Kapp Notes

Onge of NCTT and Keith Morneau from Capella University who are providing a session on Second Life. So, I am taking some notes: The presentation will talk about history of virtual environments and a theoretical framework for Second Life in the classroom. became ISO standard in 1997 and is still used today as X3D.

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Recent Second Life Happenings: Going Corporate

Kapp Notes

Some interesting things are going on with the folks over at Linden Labs , the developers of the virtual immersive environment of Second Life. Second Life is going corporate. The criteria for winning are: Work in Second Life that also achieves tangible, compelling results outside of Second Life.

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Questions about Second Life

Kapp Notes

Recently, I received a some really good questions related specifically to Second Life but primarily are about virtual worlds and the use of these worlds for education. I'll answer the questions here since I think they reflect concerns that many educators have related to the social networks and Second Life.