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5 Training Delivery Methods You Can Leverage to Engage Modern Learners

Infopro Learning

To help you better navigate the world of L&D in 2021 , we will share with you the top 5 training delivery methods you can use to engage modern learners. L&D professionals are no longer developing mobile-ready learning programs but taking a mobile-first approach to training delivery. 2 Virtual Instructor Led Sessions (VILT).

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SCORM Vs. xAPI (Tin Can): eLearning Content Standards

Academy of Mine

Fast forward to 2013 and xAPI was released as a more advanced version of SCORM — the main difference is that you can track learning outside of the LMS and offline. It’s one thing if you’re creating your first eLearning course , but it’s unrealistic if you have been developing eLearning programs for years. Track real-world performance.

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Is now the right time to launch an upskilling program?

Learning Pool

In a world of rapid technological advancements and digital transformation, changes happen faster than ever, causing instability in the job market. Implementing a reskilling and/or upskilling program is proving to be one of the best ways to achieve this goal, as it can effectively pinpoint and address skill gaps.

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The (Post) Cognitive Perspective

Clark Quinn

Fortuitively, this was at the time my advisor was creating the cognitive science program (and more). I’ll start by reflecting back on something I wrote before , about virtual world affordances. At the time, platforms like Second Life were touting the advantages of an immersive navigable world. in cognitive psych.

Cognitive 286
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Developing a Results Driven Curriculum

A well-designed learning curriculum develops and nurtures skills needed to achieve organizational and business goals with the most effective and engaging set of experiences. This ebook outlines 5 critical steps to develop learning solutions that will help you achieve the most ambitious objectives.

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Three Programs for Creating 3D Training Games

Kapp Notes

.” While the book provides content related to the design of games, the development of games and integration of game elements into e-learning, it is not a programming book and neither is Gadgets, Games and Gizmos for Learning. But if you want to program games, these are not the books. A good choice is Thinking Worlds.

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8 Scary and Uncomfortable Reasons for the Growth of Virtual Worlds

Kapp Notes

While I think there are many legitimate reasons why an organization should partake in virtual immersive environments (VIEs) for learning and collaboration, there are also some "less-than-comfortable" reasons organizations are leaning in this direction. This will become especially acute if a more fatal version of the H1N1 flu starts to spread.