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The (Post) Cognitive Perspective

Clark Quinn

At the time, platforms like Second Life were touting the advantages of an immersive navigable world. The second is because our brains don’t change that fast, so what works will work regardless of the technology. . I look to see how things align, or not, with how our brains work. In retrospect, it didn’t eventuate.

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Cammy Beans Learning Visions: Second Life Backlash and Controversy

Learning Visions

Monday, August 13, 2007 Second Life Backlash and Controversy The Second Life naysayers seems to be gaining ground lately. And Im not implying that Im a Second Life naysayer. A thoughtful post on one educators experience in Second Life (and a nice historical perspective). IT Security Risks 2.

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Gadgets, Games and Gizmos: IBM Opens Business Unit in Second Life

Kapp Notes

One of your new year's resolutions better include learning to use Second Life. Well for one thing, IBM has just announced that it will open an Emerging Business Unit in Second Life. That's right a business unit designed to create value and wealth for the large company focused on, among other things, Second Life.

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Getting Ready for the Next Disruptions in Training and Education

Learningtogo

A radical idea (One day we’ll be able to map and “read” the brain). A realization that we humans are not as important as we think (Animal brains are far more like ours than previously supposed). It’s a key survival skill and the human brain is exceptionally good at it. Predicting the Next Disruptions.

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Cammy Beans Learning Visions: Brain Plasticity & Cognitive Abilities

Learning Visions

Thursday, May 24, 2007 Brain Plasticity & Cognitive Abilities Ive just read Richard Nantels post The Ultimate Pretest in which he talks about his interest in brain plasticity. Scientists are finding ways to change the brain through intellectual exercises. Havent yet read that brain plasticity book , but its on my list.

Cognitive 100
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Daily Bookmarks 05/28/2008

Experiencing eLearning

50 Tips and Tricks to Create a Learning Space in Second Life | College Degrees. Resources and tools for using Second Life for education and training. Sensory Integration | Brain Rules |. Several people have mentioned John Medina’s book Brain Rules. tags: secondlife , education.

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Cammy Beans Learning Visions: Games for the Brain

Learning Visions

Wednesday, March 07, 2007 Games for the Brain These brain games are from Phillip Lenssen, via Dean at my company who was thinking about how we could use brain teasers or games to get a learner prepped to learn. Use your brain game as a pre-question to focus the learner on the programs learning objectives. Games for Girls.

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