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Serious Games & e-learning Gamification #ICELW Concurrent Session Notes

Learning Visions

Margarida Romera, Professor University Laval (Quebec) -- with a link to her slides on this session. Games = organized play (Prensky (2001) Serious games = games with purpose Gamification = use of game design elemnts in non-game contexts (Deterding, 2011) Beyond complexity…a methodology (HEXA-GameBasedLearning GBL): 1.

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Next Button: Yay or Nay? A Research Perspective on a "Pointed" Question

Patti Shank

And this heading jumped out at me (slightly changed to protect the writer): Disabling the Next Button Until Learners Finish the Slide. Cognitive load theory and the format of instruction. Cognition and Instruction, 8, 293-332. I started with a search to see what L&Ders are saying about the next button. & Sweller, J.

Research 113
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Questions of the Week

The Logical Blog by IconLogic

I have a Captivate slide that contains buttons taking the student to one of our Web pages (a link to a URL).   Mayer, Heiser,  & Lonn, 2001. Cognitive constraints on multimedia learning: When presenting more material results in less understanding. Nine ways to reduce cognitive load in multimedia learning.

Cognitive 100
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Elearning Statistics 2020

Ed App

In fact, Brandon Hall and Rosenberg (2001) found that eLearning can increase knowledge retention by up to 60% simply because it’s more engaging than traditional learning. This is backed by cognitive results and our brains’ capability to focus. The results mean that engagement rates soar from an average of 15% up to 90%.

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eLearning statistics and trends: 2020

Ed App

In fact, Brandon Hall and Rosenberg (2001) found that eLearning can increase knowledge retention by up to 60% simply because it’s more engaging than traditional learning. This is backed by cognitive results and our brains’ capability to focus. The results mean that engagement rates soar from an average of 15% up to 90%.

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Multi-Generational Learning in the Workplace

Janet Clarey

Here are the slides from an online session I did yesterday on Multi-Generational Learning in the Workplace. “Situated cognition and the culture of learning.&# 5, October 2001. A review of cognitive teaching methods. Great questions, great crowd, no big tech issues. Education at a Distance. USDLA Journal. Moallem, M.

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Bloom reheated

Learning with e's

In an age of digital media, where learners create, remix and share their own content, an overhaul of Bloom's Cognitive Taxonomy was long overdue. Yesterday I posted a critique of Bloom's Cognitive Taxonomy and argued that it is outmoded in the digital age. So why the swap? The problem lies in the sequence. Krathwohl (Eds.)

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