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The Return of the (Digital) Native | Social Learning Blog

Dashe & Thomson

When Im not busy helping to change the face of corporate learning, I like to train with the Dashe & Thomson company bike team, travel and read. An excellent article from Cross Pollination Media, titled “ Are ‘Digital Natives’ Better Suited for Mobile Learning? All Rights Reserved. Visit us at dashe.com

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Why Companies Should Spend More on Social Learning | Social.

Dashe & Thomson

In the article she gives some scary statistics: Our recent study showed that 30 percent of US companies spent money on informal learning tools or services in 2010. Leaders have to be willing to put some money behind training programs and they have to trust the statistics validating informal and social learning principles.

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Social Media: The Virtual “Over-The-Partition” Learning Network.

Dashe & Thomson

Bureau of Labor Statistics, over 70% of workplace knowledge is learned informally (a statistic that is frequently referenced in the learning industry). Im a problem-solver and thoroughly enjoy helping clients succeed and look good. Because video can be the virtual “over-the-partition” colleague. and to hear, “I’ll show you.”

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Cammy Beans Learning Visions: Second Life and Gaming Poll Results

Learning Visions

Wednesday, October 10, 2007 Second Life and Gaming Poll Results I dont claim to be a researcher, nor can I claim that the results of polls conducted on this site are in the least bit statistically significant. Im also interested in the results of the poll question I asked, " Are you a Gamer? Im checking out your polls ;).I

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Cammy Beans Learning Visions: Youre So Immature: e-Learning in Some Organizations

Learning Visions

Im just about to kickoff a new project with a manufacturing organization to produce some custom courses. Im gonna call them an "immature e-Learning organization." Michele -- youre stronger than most to turn down work, but Im sure its benefited you in the long run to NOT be affiliated with a failed project. Games are scary.

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Cammy Beans Learning Visions: College Women on Gamers: They Giggle

Learning Visions

That said, Im a little concerned that the gamer mentality is sometimes presented as important to corporate culture and that as a result women should get into gaming. Im a bit of an über a-hole when it comes to stereotypical representations - the giggly "girl" (which is the name of this episode) just lights my match. Which is correct?

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Cammy Beans Learning Visions: Women, Gaming & the Guild Master Ceiling

Learning Visions

Karl sites statistics that "Seventy percent of the players of the social interaction game The Sims are women under twenty-five," and that the number one game from May 2004-July 2006 was Princess Fashion Boutique. Im concerned that women will be excluded if such a focus is put on gaming skills -- or at least the gamer label.

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