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Thinking about Gamification in Learning and Instruction

Kapp Notes

The first part of the chapter is an attempt to identify the key elements in the definition of gamification. Gamification is an emergent approach to instruction which facilitates learning and encourages motivation through the use of game elements, mechanics and game-based thinking. 2011, Groh, 2012). Origin of Term.

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Four Articles & Papers Defining this thing called #Gamification

Kapp Notes

Here are four papers, articles, and/or chapters that discuss various aspects of gamification and what it means to education, learning and the public in general. Gamification and deGamification. According to others, gamification is B) the expansion of a ludic property, the so-called pointsification, toward non-ludic contexts.

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Serious Games & e-learning Gamification #ICELW Concurrent Session Notes

Learning Visions

Games = organized play (Prensky (2001) Serious games = games with purpose Gamification = use of game design elemnts in non-game contexts (Deterding, 2011) Beyond complexity…a methodology (HEXA-GameBasedLearning GBL): 1. Purpose/(education) objectives – learner-centered needs analysis 3. Did we achieve that as a company?

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Answering #Gamification Questions from a 7th Grade Student-Part 1

Kapp Notes

She wanted to know if I could answer a few questions about gamification as she saw my TEDx talk and has gotten interested in the subject of games and gamification for learning. I think it is awesome that she is so excited about games and gamification for learning so here are the questions and my answers.

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TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners

Kapp Notes

Here are some videos of the gamification products we discussed. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Here are the slides. Checkout Course Hero.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

W209 – Interactivity, Games, and Gamification: A Research-Based Approach to Engaging Learners Through Games from Karl Kapp. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Blog posts discussing subjects covered in presentation: Two Types of Gamification. Zombies Run.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Saw a bunch colleagues and friends, and had lots of fun in the Gamification Workshop. So the slides to the Gamification workshop can be found here. Understanding Games and Gamification for Serious Learning. Understanding Games and Gamification for Learning from Karl Kapp. Pictures from the Gamification Workshop.

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