Upside Learning

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Webinar: Going Beyond With Learning Analytics

Upside Learning

Measurement of learning effectiveness has always been a difficult subject for learning leaders. Surveys reveal that while the executive pressure to measure the business impact of learning is growing, significant numbers don’t know how to go about Learning Measurement.

Analytics 147
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Food for Thought for Personalized and Adaptive Learning – Part 2

Upside Learning

As the L&D industry works towards personalized learning design, we are all set on a focused approach to use data and analytics to drive the design and development of initiatives. The paper […].

Personal 162
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Designing for Learning Impact, with Clark Quinn

Upside Learning

Learn to discourage the notion of avoiding impact by not measuring outcomes, and embrace a proactive and analytical approach for meaningful, measurable, and positive learning impact. Delve into the essential pillars of learning impact: retention through repeated practice and transfer with varied real-world applications.

Metrics 130
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Our Reflections from Fosway Group’s Digital Learning Realities 2023 Report

Upside Learning

Integration of skills management, social learning, career development, and analytics will play a crucial role in shaping the future of digital learning. Embracing Holistic Learning Solutions Acknowledging the limitations of current learning platforms, the industry is poised for a shift towards holistic and adaptable solutions.

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Horizon Report 2011 – Electronic Books And Mobiles

Upside Learning

Further on the time horizon are learning analytics and gesture based computing. This year, the predict mainstream adoption of electronic books and mobiles. This in their opinion will be followed by game-based learning and augmented reality within two to three years.

Report 198
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The Future Of Higher Ed And Its Impact On Elearning

Upside Learning

Learning Analytics. Technologies to Watch: Near-term Horizon (Within the next 12 months). Mobile Apps. Tablet Computing. Mid-term Horizon (Within the next 3 years). Game-Based Learning. Far-term Horizon (Within the next 5 years). Gesture-Based Computing. The Internet of Things. How do these developments affect the elearning industry?

Metrics 269
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Casual and Serious Digital Games for Learning – Some Considerations

Upside Learning

On the surface, it seems like casual games are suited for factual and conceptual knowledge, while serious games are better for analytical and softer skills. Certain types of outcomes are better suited to casual games, while others are better suited to serious games.

Games 157