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TechSmith Camtasia Studio 8: One Smart Player

The Logical Blog by IconLogic

Learners using an Apple mobile device, such as the iPad, iPod and iPhone (that's millions of potential learners), cannot use SWF content. Learners using an Apple mobile device who attempt to access a SWF are met with a warning that SWFs are not supported. .  But SWFs have a problem.   Looking to learn Camtasia quickly?

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Camtasia Studio vs Adobe Presenter: Working with PowerPoint Presentations

The Logical Blog by IconLogic

During the Produce and Share process, you can output SWFs, MP4 videos, and HTML5-compliant output (allowing the content to be usable on mobile devices such as the Apple iPad). Check our our  live, online classes. We've teamed up with  ASTD  and offer a  live, full-day class  on that program too.

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The New Moto X gives us a Glimpse into the future of Mobile and Predictive Computing

mLearning Revolution

Or in the case of Apple and the upcoming iOS 7, a design that goes from skeuomorphic to flat, and not much beyond that. This is why I’m excited about Google Now and why I’m concerned about Apple’s future, in part because they don’t have a Google Now-like strategy. Send to Kindle.

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Learning Designers have 3 Choices Regarding Mobile Learning [#mLearning]

mLearning Revolution

Here’s a traditional Adobe Captivate eLearning course, with lots of text, images, navigation controls and videos: And here’s what it looks like on my iPhone after I use the new Publish to HTML5 feature in Adobe Captivate 6: A Flash-based Adobe Captivate 6 course converted to HTML5 and viewed on an Apple iPhone. Send to Kindle.

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4 Traditional PC Features Mobile is NOT About

mLearning Revolution

James points out that attaching peripherals to Windows 8 tablets, such as a 1T portable hard drive, is one of the advantages, as compared to Apple tablets and Android tablets, that do not come with USB ports. Here''s a recent Keynote Presentation I delivered for ASTD Houston: [link]. Send to Kindle.

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Top 100 Learning Game Resources

Upside Learning

Apple Learning Games. Learning Circuits – ASTD’s Online Magazine Covering E-Learning. TCC09: Digital Learning Environments: Context Sensitive and Imaginative Classes in Second Life, April 14, 2009. Video games and the future of learning. moving learning games forward. 36 Learning Games to Change the World.

Games 280
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Top 100 Learning Game Resources

Upside Learning

Apple Learning Games. Learning Circuits - ASTD’s Online Magazine Covering E-Learning. TCC09: Digital Learning Environments: Context Sensitive and Imaginative Classes in Second Life, April 14, 2009. Video games and the future of learning. moving learning games forward. 36 Learning Games to Change the World. What is a Game?

Games 280