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eLearning Guild Presentation: Applying ADDIE to 3D Worlds

Kapp Notes

Yesterday, I had the opportunity to present at the eLearning Guild's "Designing and Managing Learning in 3-D Virtual Worlds and Immersive Environments" for the opening general session of the online conference. The content was mostly taken from the upcoming book Tony O'Driscoll and I are writing called Learning in 3D.

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eLearning Conferences

Tony Karrer

Once again, Clayton Wright has been nice enough to compile an incredible list of conferences focused on use of technology in learning. All the information below was obtained from Internet sources and announcements in educational journals. crw Another source of major eLearning conferences is: Tom King's eLearning Google Calendar.

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Supporting the Social Workplace Learning Continuum

Jane Hart

So one approach that I have been promoting is, instead of thinking of Formal and Informal Leaning as polar opposites, rather to think in terms of a Social Workplace Learning Continuum (as shown diagrammatically in the image on the right). But in order to support the full SWL Continuum, there are 5 points to take on board.

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Friday Finds — Learning Tech Trends, Kindness Matters, L&D Research

Mike Taylor

Take away : The learning tech market is enabling skills and mobility for learning, connecting people, finding a signal through the noise, freedom to develop, and doing more with less. In this post, Connie Malamed takes you on a step-by-step journey of creating an interactive learning resource website with SpreadSimple.

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Free e-Learning books

eFront

> If you have read any of the following books I will highly appreciate if you share your opinion with the e-Learning community. => Here at CU Online, we believe in the power of online learning. Dunlap Learning 2.0 for Associations by Jeff Cobb (Update 11/30/2010: suggested by Christopher Pappas ) “In Learning 2.0

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Some Facts about Immersive Learning Worlds

Kapp Notes

The other day, a blog reader sent me an email asking about Immersive Learning and wanted some information about what it meant and how it is being used. So, here are some interesting facts and figures about immersive learning environments. Immersive Learning includes the concepts of games, online Simulations and Virtual Learning Worlds.

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Mobile Learning Report Shows Significant Increase in Intent to do MORE mLearning

Corporate eLearning Strategies and Development

Mobile Learning: The Time is Now was just released by The eLearning Guild. With the mobile market being the fastest growing industry you'd be wise to pay attention to how mobile devices impact your learning audience and in turn how you develop and deliver your learning solutions. In 2010, 45.6%