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Curated Insights: Wrapping up 2016 with L&D Thought Leaders

Axonify

L&D tends to follow suite with practitioners sharing their 2016 insights along with suggestions for a better 2017. Some entries, like Learning Environments by Design from Catherine Lombardozzi, are comfortably within the L&D wheelhouse. Here are the best 11 video games of 2016 according the The Verge.

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Curated Insights: Wrapping up 2016 with L&D Thought Leaders

Axonify

L&D tends to follow suite with practitioners sharing their 2016 insights along with suggestions for a better 2017. Some entries, like Learning Environments by Design from Catherine Lombardozzi, are comfortably within the L&D wheelhouse. Here are the best 11 video games of 2016 according the The Verge.

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The Power of X – Experiential Learning in Today’s World

Performance Learning Productivity

Experiential learning and technology Outside of opportunities for workplace learning experiences, there are some state-of-the-art experiential virtual world learning solutions emerging that offer an “apprenticeship” for employees seeking real-world experience without the risk of severe implications or errors.

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Course Authoring and Rapid eLearning Tool Satisfaction

Tony Karrer

Second Life ReadyGo Web Course Builder Desire2Learn Learning Environ. Too IBook Insiructor OulStart Trainer LearnCenter Blackboard Academic Suite Sakai Suite Custom eLearning Content Designer's Edge SkilISoft Course Customizatio. RapidBuilder® (Software Simul. Cornerstone OnDemand Ente.

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Is Social Media Learning Hype or a Valuable Tool?

JCA Solutions

The other form is available only if you choose to utilize the G Suite product line from Google. Viably, it could also be used as WebEx and other services are being used to provide live online learning. Capacity per user in the G Suite ranges from 30 GB up to 1 TB each. Shareable Google Drives.

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Q&A With Student from King's College

Kapp Notes

Remind them that the visual cues of games, the need to think quickly, the immersive qualities all create an effective learning environment. I never think one learning method is the only method, I really believe that multiple channels for learning are most effective. What does the future of CMC hold?

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Employee guidelines for virtual worlds? Intel? Huh?

Corporate eLearning Strategies and Development

This just in from Virtual Worlds News: "This week IBM will release a set of rules for its 5,000 employees who use Second Life and other virtual worlds. Intel is working on a set of voluntary classes and guidelines to follow suit." And apparently so do many of my learning colleagues as well. I don't think so.