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TCC09: Digital Learning Environments: Context Sensitive and Imaginative Classes in Second Life

Experiencing eLearning

Summary: “Ready to teach with Second Life, but not sure how to begin? Come prepared to have fun as we explore how to design learning activities for use in Second Life. Tips on how to streamline your virtual world classes and help your students learn how to use Second Life are featured in this session.&#.

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Join me today at Train for Success in Second Life

Kapp Notes

I will also explain the learning opportunities in organizations that benefit the most from 3D virtual immersive environments and the elements of the 3D learning archetype model that are a foundation for creating realistic and engaging 3D learning environments. We’ll meet at The Greenhouse, in Second Life :

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TCC08: Second Life: Teaching Tips from the Virtual Frontier

Experiencing eLearning

OK, I admit that I’m not really expecting to be able to apply anything in Second Life for my current job. Places: learning environment. Dr. Dobbs Life 2.0: [link]. Second Life is a “context-rich environment&#. Learning environment should include. communication tools.

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The Average Joe imperative

E-Learning Provocateur

There once was a time when I thought Second Life was going to take over the world. Web conferencing was starting to become popular around the same time, and while these days Skype and FaceTime are de rigueur , back then webcamming introduced a sorely needed human element to distance learning. Second Life was different.

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Random Thoughts on 3D Learning Environments

Kapp Notes

A mentality forged by playing video games and interacting in 3D worlds such as Second Life, Active Worlds and There.com. One great example is Wells Fargo's Stagecoach Island.

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Second Life at Educa

Learning with e's

Second Life is much in evidence at Online Educa Berlin this year, much as I expected. Posted by Steve Wheeler from Learning with e's. Tags: MUVE Sian Bayne Second Life University of Edinburgh Online Educa Berlin.

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My History of Live Blogged Notes

Experiencing eLearning

Integrating Game Design Principles into Instructional Design for e-Learning. Digital Learning Environments: Context Sensitive and Imaginative Classes in Second Life. Second Life: Teaching Tips from the Virtual Frontier. Why Do We Need A Second Life? Games and Simulations.

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