Kapp Notes

2016 Reflections on Games and Gamification for Learning

Kapp Notes

In my work with games and gamification I have the opportunity to travel around the globe talking to folks who are working on various aspects of games and gamification from vendors to practitioners to consultants. During this year, I’ve seen a number of universal trends that are worth noting.

Is eLearning Dead? Is Instructional Design Dying with It?

Kapp Notes

Death of Self-Pace eLearning.

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Principles for Creating a Successful Virtual Reality Learning Experience

Kapp Notes

In a recent article 3 Instructional Design Strategies For Virtual Reality Learning , I discussed three (among many) instructional design strategies for VR: Conceptual Orienteering, Critical Incident and Operational Application.

Implementing Gamification? Consider These Tips

Kapp Notes

Here are some tips for implementing gamification. Align. Align game and gamification tools, methods and content with curriculum content objectives. Don’t just gamify or add game elements randomly, make sure the tools and methods match learning and curriculum outcomes.

How to Select an LMS for Customer Training

Finding an LMS suitable for customer training can be tough. Check out our guide to learn about some key considerations for selecting a customer education platform.

Struggling = Learning

Kapp Notes

The other day, an online colleague of mine, Peter G. Shea, introduced me to the term “disfluent” from the book Smarter, Faster, Better by Charles Duhigg. The term means “harder to process at first but stickier once it was really understood.”

2015 Reflections on Games and Gamification for Learning

Kapp Notes

It seems to me that the year 2015 was the year that gamification got “real” for learning and development.

Gamification is about Design, Not Technology

Kapp Notes

Gamification should be thought of as a design sensibility. It is a thought process and a methodology to think about engaging and motivating learners. Gamification is not bounded by technology or the need to be delivered online; it doesn’t have to be digital.

Six Ways Innovation is Stifled in the Learning Field

Kapp Notes

To have break through innovation in the field of learning and development, we must first think about how innovation is stifled in the field. I think is is stifled in many ways: Old Models. We all have been through a traditional learning model at early, impressionable age.

Seven Simple Secrets to Off-the-Shelf Course Success

Off-the-shelf elearning is applicable for a wide audience, but it won’t address your organization’s unique situations or distinctive content. So are these courses all that helpful? For sure! Read on for 7 secrets to make off-the-self learning your own.

A Conversation with Michael Allen–ADDIE, SAM & the Future of ID

Kapp Notes

For those of you who may not know, Michael W. Allen is a leader in the field of design, developing and delivering online instruction.

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Six Ways to Foster Innovation in the Learning Field

Kapp Notes

The other day we considered elements in the learning and development field that stifle innovation in the post Six Ways Innovation is Stifled in the Learning Field. Today let’s consider six ways that we can foster innovation in the learning field. Juxtaposition.

A Conversation with Brandon Carson

Kapp Notes

Brandon Carson. The other day I had a chance to catch up with Brandon Carson who contributes to our industry in so many ways. He has been a speaker at Elliot Masie’s Learning conference ( here is a great video of Brandon talking to Elliot ).

Game Element: Balance

Kapp Notes

The concept of “balance” in a game experience encompasses many ideas. Everyone wants to create a balanced game…it’s just…what is a balanced game? Is it the idea of not too challenging but not too difficult?

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Training for Lead Generation, Customer Onboarding & Support

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A conversation with GamEffective

Kapp Notes

The other day I had a chance to have a conversation with Roni Floman of GamEffective. GamEffective was established in 2012 and works to change the way companies motive employees and the way managers align their teams with company goals.

Three Guidelines for Effectively Integrating Games in the Classroom

Kapp Notes

A number of meta-analysis studies have been conducted in the field of game-based learning attempting to create generalizable findings that can be used to select and create meaningful educational and instructional game experiences. Here are three guidelines culled from research on the subject.

A Conversation with Louise Pasterfield, Managing Director/CEO of Sponge UK

Kapp Notes

When I was at Learning2015 , I met some wonderful people and one of the people I had the privilege of spending some time with was Louise Pasterfield of the UK company Sponge, UK.

A Conversation with Stephanie Nadda

Kapp Notes

The other day I caught up with Stephanie Nadda. Stephanie is a consultant based in Chicago who has worked with large organizations like W.W. Grainger, Walgreens, the NCAA, the College of American Pathologists, Ace Hardware, Aon Hewitt, etc. over the last 12 years.

National IMCO™ Study finds employee engagement linked directly to strength in leadership

A newly released study on the state of employee engagement in the US found that more than half of the adult workforce are Disengaged and only a quarter is Actively Engaged. Download the results and gain insight into the drivers behind engagement at work.

Create Your Own Board/Card Game Resources

Kapp Notes

Many people ask me for some good resources or supplies for creating their own instruction or learning oriented board game or card game. There are several resources you can use. Here is a partial list.

No Learning Professional Ever Got Fired for Bullet Points but…They Should

Kapp Notes

Whenever I talk about game-thinking or gamification or even interactive learning someone always asks the question: “What if people don’t like games?”

A Conversation with Álvaro Mas of Hooptap

Kapp Notes

The other day, I had a wonderful Skype conversation with Álvaro Mas, business developer at Hooptap. He showed me an interesting product to help gamify learning. He also provided some examples of how they are implementing Hooptap solutions in various organizations.

Four Articles & Papers Defining this thing called #Gamification

Kapp Notes

Here are four papers, articles, and/or chapters that discuss various aspects of gamification and what it means to education, learning and the public in general. WARNING–There is not a general consensus among these articles…that’s exactly why I collected these different views.

5 Key Aspects of Accurate Learning Management Systems Pricing

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Testing Games vs. Teaching Games

Kapp Notes

There is an important difference between games that teach a learner how to do something and games that test what a learner already knows. Too often those two types of games are confused and an instructional designer or other person places the wrong type of game into the curriculum.

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A Conversation with John Deligiannis of mLevel

Kapp Notes

The other day I had a great conversation with John Deligiannis. John has been in the L&D space for his entire career, and joined a company called mLevel almost 2 years ago now.

Game Element: Strategy

Kapp Notes

Strategy games are a popular type of games that require players to outwit and outmaneuver fellow players through careful decision making, planning several moves ahead and attempting to predict outcomes and consequences of both their moves and their opponent’s moves.

Four Videos on Instructional Design

Kapp Notes

Here are four videos that can help you to think about instructional design for online learning. They don’t all specifically describe instructional design but they do all have insightful ideas if you just listen and apply.

[eBook] Make Better Business Decisions with Customer Training Data

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Top 10 +1 Instructional Game Design Best Practices

Kapp Notes

Here are the top ten best practices for instructional game design. Plus a bonus) Practice #1 – Design the learning game to meet specific instructional objectives. Seems obvious but it gets overlooked more times than one would think.).

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Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays

Kapp Notes

In 2005, Robert T. Hays, of the Naval Air Warfare Center Training Systems Division published the results of an extensive literature review on games for instruction. It is an expansive look at the literature on the effectiveness of games for learning up until the year 2005.

Playing with the Definition of “Game Thinking” for Instructional Designers

Kapp Notes

Soon I will be presenting at the ASTD International Conference in Washington, DC. My title for the presentation is Three Mysterious Keys to Interactive Learning: Game-Thinking, Game-Elements, and Gamification.

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Using Games and Avatars to Change Learner Behavior

Kapp Notes

A recent article in Wired presented an interesting research finding. Flying around a virtual world as a superhero made subjects nicer in the physical world.

[eBook] Training for a Millennial Audience

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