Kapp Notes

Is eLearning Dead? Is Instructional Design Dying with It?

Kapp Notes

Death of Self-Pace eLearning. In a report published in August 2016 by Sam Adkins of Ambient Insight a declaration is made that self-paced eLearning is in a death spiral: The worldwide five-year compound annual growth rate (CAGR) for self-paced eLearning is distinctly negative at -6.4%; global revenues for self-paced courseware are dropping fast. In 2016, global revenues for self-paced eLearning reached $46.6 billion, down slightly from the $46.9 billion in 2015.

Board Games and Card Games: Leading the Learning Game Field in 2018

Kapp Notes

If past is prologue, the learning game industry is set for a wild ride in 2018. One of the most interesting trends and developments across the gaming industry is the surge in the popularity of both board and card games. From my personal observation and interactions with clients, the board game, card game trend is heading straight for the learning game industry as well. Resurgence of “Analog” Games. According to an article in The Atlantic titled “ The Invasion of the German Board Games ”, U.S.

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Gameful Approaches to Motivation & Engagement: Recap of #WhartonGame Summit

Kapp Notes

The other day I had the opportunity to attend a gamification summit held at the Wharton School at the University of Pennsylvania. It was titled “Gameful Approaches to Motivation and Engagement” with the hashtag #WhartonGAME and it was attended by many of the most influential thought-leaders in both the academic and practitioner space in the arena of gamification. It was a veritable who’s who in the world of gamification.

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Thinking about Badges and Learning

Kapp Notes

The other day some one asked me about badges and learning. Here are some thoughts on the subject. 1) Badging is good for indicating non-linear knowledge acquisition. Leveling tends to build upon the previous skills. 2) Badging can serve two purposes. One is to micro-credential a person. This means that the badge certifies that someone can do what they need to do. It is a validation and verification of actual knowledge.

CFO’s Guide to Building an HR Team with Limited Time, Budget and Resources

Building the ideal HR team doesn’t happen overnight—especially when CFOs have limited time, budget and resources. But our new guide can give you advice on where to start and key focus areas you need to know. Download our guide today!

Implementing Gamification? Consider These Tips

Kapp Notes

Here are some tips for implementing gamification. Align. Align game and gamification tools, methods and content with curriculum content objectives. Don’t just gamify or add game elements randomly, make sure the tools and methods match learning and curriculum outcomes. You should always be able to tie your gamification activities directly to learning outcomes. Inform.

What Happens in a Story…Happens in Your Brain

Kapp Notes

We all intuitively know that when we hear or read a story, we often will mentally “act out” various aspects of the story and vividly visualize what is happening within the story.

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Three Guidelines for Effectively Integrating Games in the Classroom

Kapp Notes

A number of meta-analysis studies have been conducted in the field of game-based learning attempting to create generalizable findings that can be used to select and create meaningful educational and instructional game experiences. Here are three guidelines culled from research on the subject. The vast frozen wilderness faces the player as she learns about heat flow formula. Embed the instructional game into the curriculum.

Six Ways Innovation is Stifled in the Learning Field

Kapp Notes

To have break through innovation in the field of learning and development, we must first think about how innovation is stifled in the field. I think is is stifled in many ways: Old Models. We all have been through a traditional learning model at early, impressionable age. From Kindergarten to high school, to college. We’ve been “trained” how to be a good learner. You sit in your seat, face forward and raise your hand to ask questions.

A Conversation with Paul Rosa: Co-Founder of Sploops!

Kapp Notes

One of my many roles at Bloomsburg University is as the Assistant Director of the Entrepreneurial Leadership Center (ELC) where we encourage college students to think about starting their own business. One team of student’s I’ve had the pleasure of working with are Paul Rosa and Sean Roth who recently secured $115,000 Investment for a sports App they are developing (It’s going to be big).

The Role of Human Resources in Workplace Safety

While it may seem obvious to say that safety is important for any company to embrace, making it a priority as an HR representative will not only be beneficial to your employees but to your bottom line too. Download this whitepaper to learn more!

Tools of Engagement Slides from Texas Distance Learning Session

Kapp Notes

Here are some slides and information covered in my presentation at the Texas Distance Learning Association conference. I’ve included the slides from the presentation and slide on using PollEverywhere and writing directly in PowerPoint in slideshow mode. Storytelling: Tools of Engagement from Karl Kapp. Using Poll Everywhere to Create an Interactive Story-based Presentation from Karl Kapp. Article: Here is an article on my process. It’s called Gamification via Segmented Polls.

A Conversation with Álvaro Mas of Hooptap

Kapp Notes

The other day, I had a wonderful Skype conversation with Álvaro Mas, business developer at Hooptap. He showed me an interesting product to help gamify learning. He also provided some examples of how they are implementing Hooptap solutions in various organizations. Here is some of that interesting conversation. Kapp: What is Hooptap?

Leaving Stealth Mode: Announcing 2K Learning and Kickstarter Campaign

Kapp Notes

Today is an exciting day with the announcement of the launch of 2K Learning. 2K Learning is born out of 6 years of work on a National Science Foundation project which has since morphed into a full fledged company offering innovative play/make curriculum designed to instill a love of science, engineering and math into middle school learners.

Six Ways to Foster Innovation in the Learning Field

Kapp Notes

The other day we considered elements in the learning and development field that stifle innovation in the post Six Ways Innovation is Stifled in the Learning Field. Today let’s consider six ways that we can foster innovation in the learning field. Juxtaposition. When two seemingly different things are placed together, innovation can occur. Things that commonly go together do not lead to innovation…they lead to the same-old-same-old.

Five Reasons Leaders Invest in Language Training

Communication is the lifeforce of any company. Without it, productivity, employee happiness, and ultimately your business suffers. Investing in language learning better positions global business leaders to see gains in organizational effectiveness as a result.

A Conversation with John Deligiannis of mLevel

Kapp Notes

The other day I had a great conversation with John Deligiannis. John has been in the L&D space for his entire career, and joined a company called mLevel almost 2 years ago now. John had some really interesting things to say about the learning industry and what mLevel is doing to increase learner engagement. Kapp: You’ve been in the Learning and Development space for a long time, what is the most profound change you’ve seen over the course of your career?

2016 Reflections on Games and Gamification for Learning

Kapp Notes

In my work with games and gamification I have the opportunity to travel around the globe talking to folks who are working on various aspects of games and gamification from vendors to practitioners to consultants. During this year, I’ve seen a number of universal trends that are worth noting. Continued Strong Interest in Gamification and Game-based Learning. Once again this year, I’ve seen increased interest in gamification and games for learning and I am not alone.

Resources from eLBX Conference

Kapp Notes

Great time at the eLBX Conference. Met up with some old friends and made some new ones. Here are the slides and some resources discussed. Here is a link to the conference. Games, Gamification and Game-Thinking: Making a Impact with Learners from Karl Kapp. Click here for a link to the Zombie Instructional Design Card Game and Zombie Sales Card Game. Here are some resources related to the concepts discussed within the presentation. Types of Structural Gamification. Game Element: Freedom.

A Conversation with Author Catherine Lombardozzi

Kapp Notes

The other day I caught up with Catherine Lombardozzi who is the principle behind the firm called Learning4Learning Professionals and author of a brand new book. Catherine has been in the field of learning and development for over 30 years doing all sorts of things from the basic to the complex–she has pretty much done it all. She dedicates her energies to supporting the development of people who consult, design, develop, and teach in corporate and academic settings.

From Surviving to Thriving: Returning to what science says about how we think, work, and learn

Speaker: Clark Quinn, Ph.D., Author and Executive Director of Quinnovation

The pandemic and associated upheavals of 2020 has led to both the need and opportunity to rethink how we think, work, and learn. Being forced to distance, we took emergency steps to build mechanisms that supported remote-learning, with an emphasis on elearning and virtual training. The consensus suggests that our existing elearning and training weren’t as well-received as we hoped. Our efforts to rely on elearning more and translate training to virtual experiences weren’t well-designed. The underlying reason is that we’re not well aligned with how our brains really work! In this session, Dr. Quinn will also go over the implications for learning and working effectively both in general and in this new era. Come see what L&D can, and should, do to help transform organizations to work smarter (and wiser).

What’s Old is New Again: Board Games & Card Games for Learning

Kapp Notes

There has been an exciting surge in board games and card games for learning. Recently, I wrote about that surge over on LinkedIn in an article titled Board Games and Card Games: Leading the Learning Game Field in 2018. Since that time, I’ve notice a lot more articles about board and card games, how they can be used effective for learning, the growth in interest and the methods that board and card games are using to grow and become more democratized.

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My Adventure at Lynda.com

Kapp Notes

Last week I had a chance to visit Lynda.com and work as an author creating a course for Lynda.com. It was a great adventure and I had a lot of fun. So here is the story of my five days at Lynda.com. Office plate outside of the “green room.” ” My home for a week. Before the Trip. The adventure started even before traveling to Carpinteria, CA for filming.

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Off to DevLearn 2015

Kapp Notes

Excited to be headed to DevLearn with a group of 9 students from our graduate program. It is so much fun to bring people new to the field to the DevLearn Conference. We are excited to be part of a large event. The students will get to experience some amazing events. 1) Play to Learn: Designing Effective Games Workshop. Actually in this workshop students will be helping attendees think of game ideas and they will be assisting with the workshop activities.

CSU Resources

Kapp Notes

Here are some resources you may find helpful from the workshop. When you are in the classroom or teaching online, you may want to find new and interesting ways to engage students. Here is a course titled How to Increase Learner Engagement which provides ten great ideas for breaking away from the lecture and working toward engaging students on a meaningful level. How to Increase Learner Engagement by Karl Kapp.

The Ins and Outs of Connecting Technologies in a Modern Learning Ecosystem

Speaker: TJ Seabrooks, former CEO at Rustici Software

Have you ended up with a collection of content inputs and data outputs that might be hard to wrangle? If your organization uses multiple LMSs and has content coming from many different places, or you’re heading in this direction, this webinar is for you.

Game Element: Feedback

Kapp Notes

One feature video games, board games and gamification have over traditional learning environments is the frequency and intensity of feedback. Feedback in games and in gamification is almost constant. In a video game the player has real-time feedback on progress toward goal, amount of life or energy left, location, time remaining, how much stuff they have in inventory, and even how other players are doing.

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No Learning Professional Ever Got Fired for Bullet Points but…They Should

Kapp Notes

Whenever I talk about game-thinking or gamification or even interactive learning someone always asks the question: “What if people don’t like games?” ” or they ask “What do we do when people say ‘I just want the information, just tell me what I need to learn–I’ll get it myself.”

Abstracts of Three Meta-Analysis Studies of Serious Games

Kapp Notes

A meta-analysis is a study of studies. It is a way of aggregating research data to make informed conclusions rather than relying on the data of one study. Here are three abstracts from three different studies.Games for learning do have merit but they are not a blanket panacea. Like any good instructional method, they have to be used intelligently and in conjunction with other instructional elements to be effective for learning. Abstract One from. Wouters, P., van Nimwegen, C.,

Game Element: Strategy

Kapp Notes

Strategy games are a popular type of games that require players to outwit and outmaneuver fellow players through careful decision making, planning several moves ahead and attempting to predict outcomes and consequences of both their moves and their opponent’s moves. Perhaps one of the best known strategy games is Chess. Chess is a strategy game where two players move game pieces with several different capabilities around a board and attempt to checkmate the opponent.

The Pro’s Guide To Getting The Best ROI From Your New LMS

You need a Learning Management System when your courses and training programs need to be accessible online. Quickly build the perfect business case and easily determine which LMS will provide the best return on investment you need with this how-to eBook!

Gamification is about Design, Not Technology

Kapp Notes

Gamification should be thought of as a design sensibility. It is a thought process and a methodology to think about engaging and motivating learners. Gamification is not bounded by technology or the need to be delivered online; it doesn’t have to be digital. Instead, gamification is a design sensibility. Think about it. Stories are not technology bound, feedback is not technology bound and neither is challenge, autonomy or even social interactions.

Slides and Resources from My Keynote at The allen EXPERIENCE

Kapp Notes

Today I had the pleasure of being the closing keynote at The Allen Experience and met some awesome people and had a great time. Here are the slides and other resources from the presentation. Here are the slides. Don't Think Like an Instructional Designer—Think Like a Game Designer from Karl Kapp. Here are some other resources that might be helpful. Articles. 8 Types of Stories to Effect Change. Storytelling and Instructional Design. Eight Game Elements to Make Learning More Intriguing.

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Lessons Learned from My “Seemingly Doomed” Kickstarter Campaign

Kapp Notes

By now you make or may not know that I have co-founded a new company called 2KLearning (from lack of backers, I am assuming you don’t know). You can learn about the “seemingly DOOMED” campaign here. The goal of the company is to create innovative video game-based and hands-on maker faire-based learning experiences for middle school students. We’ve created some really cool content based on six years of research funded by the National Science Foundation (NSF).

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A Conversation with Danny Stefanic of LearnBrite

Kapp Notes

The other day I had a great conversation with Danny Stefanic. Danny is an educational entrepreneur. His current company is LearnBrite which has virtual characters, adaptive learning and all other types of really interesting learning elements including some great work with avatars and text-to-speech. Kapp: You’ve been around in the technology industry for some time, can you provide a little of your background?

6 Ways to Secure (More Of) a Budget for Your Customer Education Program

Whether you’re looking to kickstart or expand your customer education program, you need access to a budget. Learn how you can demonstrate the positive ROI of customer training and make the case for securing a larger budget in our latest eBook!

Barnes & Noble Presentation Resources: Learning Games

Kapp Notes

Tonight I am speaking at a Barnes and Noble in New Brunswick, NJ. I am excited about the presentation and to talk to a number of teachers and parents about some of the positive impact that video games can have on learning. As part of that process, here are some links to educational games. Game to Teach STEM. Below is a link to Survival Master Winter. A game that teaches Science, Technology, Engineering and Math concepts related to energy and hits many next generation science standards.

Game Element: Pattern Recognition

Kapp Notes

Many games involve creating, identifying or predicting a pattern. This is a common element in many basic and electronic games. It is also an important element for many professional and academic skills. Pattern recognition is the ability to recognize order in a chaos or to see relationships in disjointed information. Patterns can be found in concepts, ideas, and series of words, symbols, numbers, and images. They can also be found in behavior, economies and historical events.

Learn About Grant Writing for Educators: Second Lynda.com Course is Live

Kapp Notes

Throughout my academic career, I’ve focused on studying games and instructional technology and unfortunately creating one either is not cheap. In fact, they can cost lots of money. Fortunately, over the years I’ve learned to write grants and have been pretty successful both writing grants myself and as being a member of a grant writing team.

Three Videos about Transmedia Storytelling

Kapp Notes

Here are some videos about transmedia storytelling. A couple of the videos tend to be more focused on marketing of products using transmedia but could transmedia be used for learning and instruction? There is one video of an experience of students in Florida that does link it to education. How can it be used to propel learners into an immersive experience that helps them retain knowledge and change behavior?

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[On-Demand Webinar] The State of Customer Education: Trends and Benchmarks Report

Speaker: Sandi Lin & Linda Schwaber-Cohen

In this webinar, Skilljar CEO Sandi Lin shared learnings from Skilljar's recent study and her insights on the state of Customer Education. She dug into key findings so you can benchmark against industry trends and understand how your strategy and metrics compare.