Kapp Notes

Is eLearning Dead? Is Instructional Design Dying with It?

Kapp Notes

Death of Self-Pace eLearning.

Board Games and Card Games: Leading the Learning Game Field in 2018

Kapp Notes

If past is prologue, the learning game industry is set for a wild ride in 2018. One of the most interesting trends and developments across the gaming industry is the surge in the popularity of both board and card games.

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Gameful Approaches to Motivation & Engagement: Recap of #WhartonGame Summit

Kapp Notes

The other day I had the opportunity to attend a gamification summit held at the Wharton School at the University of Pennsylvania.

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Thinking about Badges and Learning

Kapp Notes

The other day some one asked me about badges and learning. Here are some thoughts on the subject. 1) Badging is good for indicating non-linear knowledge acquisition. Leveling tends to build upon the previous skills. 2) Badging can serve two purposes. One is to micro-credential a person.

A New Segmentation Model for Customer Onboarding

In this eBook, we will show you a new framework for building a customer onboarding program, including how to segment users and drive long-term value and retention through education.

Principles for Creating a Successful Virtual Reality Learning Experience

Kapp Notes

In a recent article 3 Instructional Design Strategies For Virtual Reality Learning , I discussed three (among many) instructional design strategies for VR: Conceptual Orienteering, Critical Incident and Operational Application.

Resources from eLBX Conference

Kapp Notes

Great time at the eLBX Conference. Met up with some old friends and made some new ones. Here are the slides and some resources discussed. Here is a link to the conference. Games, Gamification and Game-Thinking: Making a Impact with Learners from Karl Kapp.

What Happens in a Story…Happens in Your Brain

Kapp Notes

We all intuitively know that when we hear or read a story, we often will mentally “act out” various aspects of the story and vividly visualize what is happening within the story.

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Tools of Engagement Slides from Texas Distance Learning Session

Kapp Notes

Here are some slides and information covered in my presentation at the Texas Distance Learning Association conference. I’ve included the slides from the presentation and slide on using PollEverywhere and writing directly in PowerPoint in slideshow mode.

Three Guidelines for Effectively Integrating Games in the Classroom

Kapp Notes

A number of meta-analysis studies have been conducted in the field of game-based learning attempting to create generalizable findings that can be used to select and create meaningful educational and instructional game experiences. Here are three guidelines culled from research on the subject.

HR Benchmark Report: How to Recruit, Coach & Develop Teams

Do you really want a team of all-stars? Instead of trying to hire all Type A high performers, research shows it’s much more effective to hire a mix of personalities. In this report, Paycor will explain why and how to go about assembling, coaching, and developing effective teams at work.

Six Ways Innovation is Stifled in the Learning Field

Kapp Notes

To have break through innovation in the field of learning and development, we must first think about how innovation is stifled in the field. I think is is stifled in many ways: Old Models. We all have been through a traditional learning model at early, impressionable age.

What’s Old is New Again: Board Games & Card Games for Learning

Kapp Notes

There has been an exciting surge in board games and card games for learning. Recently, I wrote about that surge over on LinkedIn in an article titled Board Games and Card Games: Leading the Learning Game Field in 2018.

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A Conversation with Paul Rosa: Co-Founder of Sploops!

Kapp Notes

One of my many roles at Bloomsburg University is as the Assistant Director of the Entrepreneurial Leadership Center (ELC) where we encourage college students to think about starting their own business.

A Conversation with Álvaro Mas of Hooptap

Kapp Notes

The other day, I had a wonderful Skype conversation with Álvaro Mas, business developer at Hooptap. He showed me an interesting product to help gamify learning. He also provided some examples of how they are implementing Hooptap solutions in various organizations.

The Better Way to Onboard Customers

Speaker: Skilljar Experts

The best onboarding programs have a super power: they’re constantly improving. Here at Skilljar, we’ve learned a thing or two about onboarding, both by crafting our own experience, and by collaborating with the best Customer Education professionals in the world. In our upcoming webinar, we’re going to share these learnings with you.

Leaving Stealth Mode: Announcing 2K Learning and Kickstarter Campaign

Kapp Notes

Today is an exciting day with the announcement of the launch of 2K Learning.

2016 Reflections on Games and Gamification for Learning

Kapp Notes

In my work with games and gamification I have the opportunity to travel around the globe talking to folks who are working on various aspects of games and gamification from vendors to practitioners to consultants. During this year, I’ve seen a number of universal trends that are worth noting.

Six Ways to Foster Innovation in the Learning Field

Kapp Notes

The other day we considered elements in the learning and development field that stifle innovation in the post Six Ways Innovation is Stifled in the Learning Field. Today let’s consider six ways that we can foster innovation in the learning field. Juxtaposition.

CSU Resources

Kapp Notes

Here are some resources you may find helpful from the workshop. When you are in the classroom or teaching online, you may want to find new and interesting ways to engage students.

There’s Not a Skills Gap in the U.S… or Is There?

Your search for the perfect candidate has resulted in zero perfectly skilled applicants. What’s going on? Enter… the skills gap. This report, ‘The Employment Skills Gap and What To Do About It,' breaks down the issue with solutions you can apply now.

A Conversation with John Deligiannis of mLevel

Kapp Notes

The other day I had a great conversation with John Deligiannis. John has been in the L&D space for his entire career, and joined a company called mLevel almost 2 years ago now.

A Conversation with Author Catherine Lombardozzi

Kapp Notes

The other day I caught up with Catherine Lombardozzi who is the principle behind the firm called Learning4Learning Professionals and author of a brand new book.

My Adventure at Lynda.com

Kapp Notes

Last week I had a chance to visit Lynda.com and work as an author creating a course for Lynda.com. It was a great adventure and I had a lot of fun. So here is the story of my five days at Lynda.com. Office plate outside of the “green room.” ” My home for a week. Before the Trip.

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Off to DevLearn 2015

Kapp Notes

Excited to be headed to DevLearn with a group of 9 students from our graduate program. It is so much fun to bring people new to the field to the DevLearn Conference. We are excited to be part of a large event. The students will get to experience some amazing events.

3 Reasons to Prioritize On-Demand Customer Training

On-demand training is a powerful tool you can leverage to support new customer onboarding and ongoing education through the customer lifecycle. In this eBook, we’ll delve into the 3 key benefits of on-demand training for your customer onboarding process.

Game Element: Feedback

Kapp Notes

One feature video games, board games and gamification have over traditional learning environments is the frequency and intensity of feedback. Feedback in games and in gamification is almost constant.

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No Learning Professional Ever Got Fired for Bullet Points but…They Should

Kapp Notes

Whenever I talk about game-thinking or gamification or even interactive learning someone always asks the question: “What if people don’t like games?”

Abstracts of Three Meta-Analysis Studies of Serious Games

Kapp Notes

A meta-analysis is a study of studies. It is a way of aggregating research data to make informed conclusions rather than relying on the data of one study. Here are three abstracts from three different studies.Games for learning do have merit but they are not a blanket panacea.

Slides and Resources from My Keynote at The allen EXPERIENCE

Kapp Notes

Today I had the pleasure of being the closing keynote at The Allen Experience and met some awesome people and had a great time. Here are the slides and other resources from the presentation. Here are the slides.

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3 Reasons to Invest in a Learning Culture: RECRUIT, RETAIN, ENGAGE

One of the least explored and most effective ways to drive recruiting, retention, and overall employee engagement is to establish a learning culture. If this is an area where you need help (or if you could just use a refresher) let Paycor walk you through actionable tips and insights on how you can develop the learning culture that works best for your business.

Game Element: Strategy

Kapp Notes

Strategy games are a popular type of games that require players to outwit and outmaneuver fellow players through careful decision making, planning several moves ahead and attempting to predict outcomes and consequences of both their moves and their opponent’s moves.

Gamification is about Design, Not Technology

Kapp Notes

Gamification should be thought of as a design sensibility. It is a thought process and a methodology to think about engaging and motivating learners. Gamification is not bounded by technology or the need to be delivered online; it doesn’t have to be digital.

Lessons Learned from My “Seemingly Doomed” Kickstarter Campaign

Kapp Notes

By now you make or may not know that I have co-founded a new company called 2KLearning (from lack of backers, I am assuming you don’t know). You can learn about the “seemingly DOOMED” campaign here.

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A Conversation with Danny Stefanic of LearnBrite

Kapp Notes

The other day I had a great conversation with Danny Stefanic. Danny is an educational entrepreneur. His current company is LearnBrite which has virtual characters, adaptive learning and all other types of really interesting learning elements including some great work with avatars and text-to-speech.

Badges, Certificates, and Certifications: A Comprehensive Guide to Credentialing

Certifications can be a huge pillar of Customer Education programs, but they can also be really daunting. In this guide, we will explore the world of credentials in-depth and how they relate to customer and partner training programs.

Barnes & Noble Presentation Resources: Learning Games

Kapp Notes

Tonight I am speaking at a Barnes and Noble in New Brunswick, NJ. I am excited about the presentation and to talk to a number of teachers and parents about some of the positive impact that video games can have on learning. As part of that process, here are some links to educational games.