Kapp Notes

Resources for Finding Out How Long it Takes to Develop eLearning

Kapp Notes

A question I am constantly asked is “How long does it take to develop…&# you can fill in the rest with Instructor-led training, elearning, simulations, etc. Several people have attempted to answer that question in 2003 I gathered data and information about the times it takes to develop instruction and then my colleague Robyn Defelice and I explored the idea in 2009.

Is eLearning Dead? Is Instructional Design Dying with It?

Kapp Notes

Death of Self-Pace eLearning. In a report published in August 2016 by Sam Adkins of Ambient Insight a declaration is made that self-paced eLearning is in a death spiral: The worldwide five-year compound annual growth rate (CAGR) for self-paced eLearning is distinctly negative at -6.4%; global revenues for self-paced courseware are dropping fast. In 2016, global revenues for self-paced eLearning reached $46.6 billion, down slightly from the $46.9 billion in 2015.

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Board Games and Card Games: Leading the Learning Game Field in 2018

Kapp Notes

If past is prologue, the learning game industry is set for a wild ride in 2018. One of the most interesting trends and developments across the gaming industry is the surge in the popularity of both board and card games. From my personal observation and interactions with clients, the board game, card game trend is heading straight for the learning game industry as well. Resurgence of “Analog” Games. According to an article in The Atlantic titled “ The Invasion of the German Board Games ”, U.S.

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Gameful Approaches to Motivation & Engagement: Recap of #WhartonGame Summit

Kapp Notes

The other day I had the opportunity to attend a gamification summit held at the Wharton School at the University of Pennsylvania. It was titled “Gameful Approaches to Motivation and Engagement” with the hashtag #WhartonGAME and it was attended by many of the most influential thought-leaders in both the academic and practitioner space in the arena of gamification. It was a veritable who’s who in the world of gamification.

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The Top 7 Compliance Risks and How to Avoid Them

In this whitepaper, Paycor examines the top seven compliance risks of 2021 and offers best practices on how to mitigate your risk. Download Paycor's guide today.

Thinking about Badges and Learning

Kapp Notes

The other day some one asked me about badges and learning. Here are some thoughts on the subject. 1) Badging is good for indicating non-linear knowledge acquisition. Leveling tends to build upon the previous skills. 2) Badging can serve two purposes. One is to micro-credential a person. This means that the badge certifies that someone can do what they need to do. It is a validation and verification of actual knowledge.

Principles for Creating a Successful Virtual Reality Learning Experience

Kapp Notes

In a recent article 3 Instructional Design Strategies For Virtual Reality Learning , I discussed three (among many) instructional design strategies for VR: Conceptual Orienteering, Critical Incident and Operational Application. In this article, I step back and look at seven fundamental principles that need to be designed into any VR experience. You’ll notice that all of these principles are included in the three instructional strategies mentioned in the above article.

What Happens in a Story…Happens in Your Brain

Kapp Notes

We all intuitively know that when we hear or read a story, we often will mentally “act out” various aspects of the story and vividly visualize what is happening within the story.

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Three Guidelines for Effectively Integrating Games in the Classroom

Kapp Notes

A number of meta-analysis studies have been conducted in the field of game-based learning attempting to create generalizable findings that can be used to select and create meaningful educational and instructional game experiences. Here are three guidelines culled from research on the subject. The vast frozen wilderness faces the player as she learns about heat flow formula. Embed the instructional game into the curriculum.

Six Ways Innovation is Stifled in the Learning Field

Kapp Notes

To have break through innovation in the field of learning and development, we must first think about how innovation is stifled in the field. I think is is stifled in many ways: Old Models. We all have been through a traditional learning model at early, impressionable age. From Kindergarten to high school, to college. We’ve been “trained” how to be a good learner. You sit in your seat, face forward and raise your hand to ask questions.

eLearning vs. Conventional Training Approaches

Is online safety training as effective as instructor-led safety training? Find out why the best training outcomes are achieved when they are used together.

A Conversation with Paul Rosa: Co-Founder of Sploops!

Kapp Notes

One of my many roles at Bloomsburg University is as the Assistant Director of the Entrepreneurial Leadership Center (ELC) where we encourage college students to think about starting their own business. One team of student’s I’ve had the pleasure of working with are Paul Rosa and Sean Roth who recently secured $115,000 Investment for a sports App they are developing (It’s going to be big).

A Conversation with Álvaro Mas of Hooptap

Kapp Notes

The other day, I had a wonderful Skype conversation with Álvaro Mas, business developer at Hooptap. He showed me an interesting product to help gamify learning. He also provided some examples of how they are implementing Hooptap solutions in various organizations. Here is some of that interesting conversation. Kapp: What is Hooptap?

Leaving Stealth Mode: Announcing 2K Learning and Kickstarter Campaign

Kapp Notes

Today is an exciting day with the announcement of the launch of 2K Learning. 2K Learning is born out of 6 years of work on a National Science Foundation project which has since morphed into a full fledged company offering innovative play/make curriculum designed to instill a love of science, engineering and math into middle school learners.

Tools of Engagement Slides from Texas Distance Learning Session

Kapp Notes

Here are some slides and information covered in my presentation at the Texas Distance Learning Association conference. I’ve included the slides from the presentation and slide on using PollEverywhere and writing directly in PowerPoint in slideshow mode. Storytelling: Tools of Engagement from Karl Kapp. Using Poll Everywhere to Create an Interactive Story-based Presentation from Karl Kapp. Article: Here is an article on my process. It’s called Gamification via Segmented Polls.

Does Your Company Need Help Solving These 4 Common eLearning Challenges?

If you want to know how to get ahead of the game and avoid the common mishaps in selling your eLearning courses, you’ve come to the right place! Lambda Solutions has identified the most common and costly challenges faced by eLearning providers today.

Six Ways to Foster Innovation in the Learning Field

Kapp Notes

The other day we considered elements in the learning and development field that stifle innovation in the post Six Ways Innovation is Stifled in the Learning Field. Today let’s consider six ways that we can foster innovation in the learning field. Juxtaposition. When two seemingly different things are placed together, innovation can occur. Things that commonly go together do not lead to innovation…they lead to the same-old-same-old.

A Conversation with John Deligiannis of mLevel

Kapp Notes

The other day I had a great conversation with John Deligiannis. John has been in the L&D space for his entire career, and joined a company called mLevel almost 2 years ago now. John had some really interesting things to say about the learning industry and what mLevel is doing to increase learner engagement. Kapp: You’ve been in the Learning and Development space for a long time, what is the most profound change you’ve seen over the course of your career?

A Conversation with Author Catherine Lombardozzi

Kapp Notes

The other day I caught up with Catherine Lombardozzi who is the principle behind the firm called Learning4Learning Professionals and author of a brand new book. Catherine has been in the field of learning and development for over 30 years doing all sorts of things from the basic to the complex–she has pretty much done it all. She dedicates her energies to supporting the development of people who consult, design, develop, and teach in corporate and academic settings.

2016 Reflections on Games and Gamification for Learning

Kapp Notes

In my work with games and gamification I have the opportunity to travel around the globe talking to folks who are working on various aspects of games and gamification from vendors to practitioners to consultants. During this year, I’ve seen a number of universal trends that are worth noting. Continued Strong Interest in Gamification and Game-based Learning. Once again this year, I’ve seen increased interest in gamification and games for learning and I am not alone.

K-12 Guide to Distance Learning: 5 Ways to Learn Anywhere

With a continued global health crisis, schools are adapting teaching practices and learning environments. This guide covers how 5 different aspects of teaching and learning can be improved and maintained to facilitate successful distance learning.

My Adventure at Lynda.com

Kapp Notes

Last week I had a chance to visit Lynda.com and work as an author creating a course for Lynda.com. It was a great adventure and I had a lot of fun. So here is the story of my five days at Lynda.com. Office plate outside of the “green room.” ” My home for a week. Before the Trip. The adventure started even before traveling to Carpinteria, CA for filming.

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Off to DevLearn 2015

Kapp Notes

Excited to be headed to DevLearn with a group of 9 students from our graduate program. It is so much fun to bring people new to the field to the DevLearn Conference. We are excited to be part of a large event. The students will get to experience some amazing events. 1) Play to Learn: Designing Effective Games Workshop. Actually in this workshop students will be helping attendees think of game ideas and they will be assisting with the workshop activities.

What’s Old is New Again: Board Games & Card Games for Learning

Kapp Notes

There has been an exciting surge in board games and card games for learning. Recently, I wrote about that surge over on LinkedIn in an article titled Board Games and Card Games: Leading the Learning Game Field in 2018. Since that time, I’ve notice a lot more articles about board and card games, how they can be used effective for learning, the growth in interest and the methods that board and card games are using to grow and become more democratized.

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Resources from eLBX Conference

Kapp Notes

Great time at the eLBX Conference. Met up with some old friends and made some new ones. Here are the slides and some resources discussed. Here is a link to the conference. Games, Gamification and Game-Thinking: Making a Impact with Learners from Karl Kapp. Click here for a link to the Zombie Instructional Design Card Game and Zombie Sales Card Game. Here are some resources related to the concepts discussed within the presentation. Types of Structural Gamification. Game Element: Freedom.

3 Guiding Principles to Support the Human Dimension in Learning

Speaker: Dr. Amy Titus, Managing Director in Human Capital at Deloitte Consulting

Join Dr. Amy Titus, Managing Director in Human Capital at Deloitte Consulting, for her exclusive session where she will be discussing the 3 guiding principles for the future of learning, and how these can affect the design of work in organizations.

Game Element: Feedback

Kapp Notes

One feature video games, board games and gamification have over traditional learning environments is the frequency and intensity of feedback. Feedback in games and in gamification is almost constant. In a video game the player has real-time feedback on progress toward goal, amount of life or energy left, location, time remaining, how much stuff they have in inventory, and even how other players are doing.

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CSU Resources

Kapp Notes

Here are some resources you may find helpful from the workshop. When you are in the classroom or teaching online, you may want to find new and interesting ways to engage students. Here is a course titled How to Increase Learner Engagement which provides ten great ideas for breaking away from the lecture and working toward engaging students on a meaningful level. How to Increase Learner Engagement by Karl Kapp.

No Learning Professional Ever Got Fired for Bullet Points but…They Should

Kapp Notes

Whenever I talk about game-thinking or gamification or even interactive learning someone always asks the question: “What if people don’t like games?” ” or they ask “What do we do when people say ‘I just want the information, just tell me what I need to learn–I’ll get it myself.”

Abstracts of Three Meta-Analysis Studies of Serious Games

Kapp Notes

A meta-analysis is a study of studies. It is a way of aggregating research data to make informed conclusions rather than relying on the data of one study. Here are three abstracts from three different studies.Games for learning do have merit but they are not a blanket panacea. Like any good instructional method, they have to be used intelligently and in conjunction with other instructional elements to be effective for learning. Abstract One from. Wouters, P., van Nimwegen, C.,

5 Reasons Leaders Invest in Language Training

Communication is the lifeforce of any company. Without it, productivity, employee happiness, and ultimately your business suffers. Investing in language learning better positions global business leaders to see gains in organizational effectiveness as a result.

Game Element: Strategy

Kapp Notes

Strategy games are a popular type of games that require players to outwit and outmaneuver fellow players through careful decision making, planning several moves ahead and attempting to predict outcomes and consequences of both their moves and their opponent’s moves. Perhaps one of the best known strategy games is Chess. Chess is a strategy game where two players move game pieces with several different capabilities around a board and attempt to checkmate the opponent.

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Gamification is about Design, Not Technology

Kapp Notes

Gamification should be thought of as a design sensibility. It is a thought process and a methodology to think about engaging and motivating learners. Gamification is not bounded by technology or the need to be delivered online; it doesn’t have to be digital. Instead, gamification is a design sensibility. Think about it. Stories are not technology bound, feedback is not technology bound and neither is challenge, autonomy or even social interactions.

Slides and Resources from My Keynote at The allen EXPERIENCE

Kapp Notes

Today I had the pleasure of being the closing keynote at The Allen Experience and met some awesome people and had a great time. Here are the slides and other resources from the presentation. Here are the slides. Don't Think Like an Instructional Designer—Think Like a Game Designer from Karl Kapp. Here are some other resources that might be helpful. Articles. 8 Types of Stories to Effect Change. Storytelling and Instructional Design. Eight Game Elements to Make Learning More Intriguing.

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Lessons Learned from My “Seemingly Doomed” Kickstarter Campaign

Kapp Notes

By now you make or may not know that I have co-founded a new company called 2KLearning (from lack of backers, I am assuming you don’t know). You can learn about the “seemingly DOOMED” campaign here. The goal of the company is to create innovative video game-based and hands-on maker faire-based learning experiences for middle school students. We’ve created some really cool content based on six years of research funded by the National Science Foundation (NSF).

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The Ins and Outs of Connecting Technologies in a Modern Learning Ecosystem

Speaker: TJ Seabrooks, former CEO at Rustici Software

Have you ended up with a collection of content inputs and data outputs that might be hard to wrangle? If your organization uses multiple LMSs and has content coming from many different places, or you’re heading in this direction, this webinar is for you.

Barnes & Noble Presentation Resources: Learning Games

Kapp Notes

Tonight I am speaking at a Barnes and Noble in New Brunswick, NJ. I am excited about the presentation and to talk to a number of teachers and parents about some of the positive impact that video games can have on learning. As part of that process, here are some links to educational games. Game to Teach STEM. Below is a link to Survival Master Winter. A game that teaches Science, Technology, Engineering and Math concepts related to energy and hits many next generation science standards.