Kapp Notes

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What’s Old is New Again: Board Games & Card Games for Learning

Kapp Notes

There has been an exciting surge in board games and card games for learning. Recently, I wrote about that surge over on LinkedIn in an article titled Board Games and Card Games: Leading the Learning Game Field in 2018. Since that time, I’ve notice a lot more articles about board and card games, how they can be used effective for learning, the growth in interest and the methods that board and card games are using to grow and become more democratized.

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Screening of an Innovative Film Locally

Kapp Notes

If you are in or around the Bloomsburg area… You might be interested in what is below: I’m happy to announce our screening of a new documentary that takes audiences into three innovative public schools where students are taught HOW to think rather than WHAT to think. The film is titled RE:Thinking. Here’s the website: [link].

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Conversation with Kevin Kruse–Best Selling Author

Kapp Notes

I’ve known Kevin Kruse for many years. He and I met at a meeting of the Society for Pharmaceutical and Biotechnology Trainers (now L-TEN) over a decade ago. Since that first meeting, we’ve co-presented on the topic of evidence-based training, worked together when he was a CEO of one of his many companies, collaborated on parts of his ground-breaking website/blog eLearning Guru and frequently meet up at speaking engagements.

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Game-based Learning in 3D and Real Life: “Escape Room Learning”

Kapp Notes

At Masie’s Learning 2016 , there were many extraordinary events. In fact, soon curated content will be posted on the site. But in the meantime, here is my take on one of the most innovative and leading edge concepts…a Learning Escape Room. According to Wikipedia , an escape room is a “ a physical adventure game in which players are locked in a room and have to use elements of the room to solve a series of puzzles and escape within a set time limit.

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Game Element: Fantasy

Kapp Notes

Recently, Deena Skolnick Weisberg, a senior fellow in the department of psychology at the University of Pennsylvania, wrote an interesting article titled “ Why kids can learn more from tales of fantasy than realism. ” The article reminded me of some work I’ve done recently in looking at the role of fantasy in learning and why fantasy is not just a learning technique for kids but for adults as well.

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USDLA Keynote Resources: The Case of the Disengaged Distant Learning: Gamification

Kapp Notes

Here are my slides from the presentation and some helpful resources. Great group of folks and lots of great energy and ideas around making distance learning exciting, interesting and pedagogically sound. The Case of the Disengaged Distant Learner. (Gamification) from Karl Kapp. Some additional gamification resources you may find helpful. Videos/Class.

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2015 Reflections on Games and Gamification for Learning

Kapp Notes

It seems to me that the year 2015 was the year that gamification got “real” for learning and development. It still has a way to go but a number of instances seem to point to a more concrete and focused effort on making gamification work in learning and development and the spreading of the concept. Gamification is Bringing Serious Game-Based Learning and Simulation-Based Learning Along for the Ride.