Kapp Notes

Is eLearning Dead? Is Instructional Design Dying with It?

Kapp Notes

Death of Self-Pace eLearning.

2016 Reflections on Games and Gamification for Learning

Kapp Notes

In my work with games and gamification I have the opportunity to travel around the globe talking to folks who are working on various aspects of games and gamification from vendors to practitioners to consultants. During this year, I’ve seen a number of universal trends that are worth noting.

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Principles for Creating a Successful Virtual Reality Learning Experience

Kapp Notes

In a recent article 3 Instructional Design Strategies For Virtual Reality Learning , I discussed three (among many) instructional design strategies for VR: Conceptual Orienteering, Critical Incident and Operational Application.

Implementing Gamification? Consider These Tips

Kapp Notes

Here are some tips for implementing gamification. Align. Align game and gamification tools, methods and content with curriculum content objectives. Don’t just gamify or add game elements randomly, make sure the tools and methods match learning and curriculum outcomes.

[New eBook] How to Market Customer Training

Want to increase awareness of your course offerings? Download this guide and learn how to keep your content at the top of students' minds using email marketing, social channels and other effective strategies.

Keynote Resources from #LUC2017

Kapp Notes

The Lectora 2017 Users Conference promises to be an exciting and engaging event. Here are the slides from my keynote (but no peaking until it’s over). Mission Possible: Creating Learner Engagement from Karl Kapp.

What Happens in a Story…Happens in Your Brain

Kapp Notes

We all intuitively know that when we hear or read a story, we often will mentally “act out” various aspects of the story and vividly visualize what is happening within the story.

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2015 Reflections on Games and Gamification for Learning

Kapp Notes

It seems to me that the year 2015 was the year that gamification got “real” for learning and development.

Gamification is about Design, Not Technology

Kapp Notes

Gamification should be thought of as a design sensibility. It is a thought process and a methodology to think about engaging and motivating learners. Gamification is not bounded by technology or the need to be delivered online; it doesn’t have to be digital.

Tips for Driving Learning Success with Moodle LMS: Recorded Webinar

Learn how to get analytic insights into your Moodle learner data. You’ll also get tips and tricks on how to quickly access, analyze, and share this information for actionable insights that will help you improve the effectiveness of your learning programs.

Create Your Own Board/Card Game Resources

Kapp Notes

Many people ask me for some good resources or supplies for creating their own instruction or learning oriented board game or card game. There are several resources you can use. Here is a partial list.

Six Ways Innovation is Stifled in the Learning Field

Kapp Notes

To have break through innovation in the field of learning and development, we must first think about how innovation is stifled in the field. I think is is stifled in many ways: Old Models. We all have been through a traditional learning model at early, impressionable age.

Game Element: Balance

Kapp Notes

The concept of “balance” in a game experience encompasses many ideas. Everyone wants to create a balanced game…it’s just…what is a balanced game? Is it the idea of not too challenging but not too difficult?

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Six Ways to Foster Innovation in the Learning Field

Kapp Notes

The other day we considered elements in the learning and development field that stifle innovation in the post Six Ways Innovation is Stifled in the Learning Field. Today let’s consider six ways that we can foster innovation in the learning field. Juxtaposition.

Take Charge of your eLearning environment

Learn how to maximize the impact of your learning by aligning to the goals of your organization, how to establish a learning culture with gamification including leaderboards and badges. Discover a learning content management system that is both powerful and easy to configure and manage.

A Conversation with Michael Allen–ADDIE, SAM & the Future of ID

Kapp Notes

For those of you who may not know, Michael W. Allen is a leader in the field of design, developing and delivering online instruction.

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A Conversation with Louise Pasterfield, Managing Director/CEO of Sponge UK

Kapp Notes

When I was at Learning2015 , I met some wonderful people and one of the people I had the privilege of spending some time with was Louise Pasterfield of the UK company Sponge, UK.

A Conversation with Stephanie Nadda

Kapp Notes

The other day I caught up with Stephanie Nadda. Stephanie is a consultant based in Chicago who has worked with large organizations like W.W. Grainger, Walgreens, the NCAA, the College of American Pathologists, Ace Hardware, Aon Hewitt, etc. over the last 12 years.

Three Guidelines for Effectively Integrating Games in the Classroom

Kapp Notes

A number of meta-analysis studies have been conducted in the field of game-based learning attempting to create generalizable findings that can be used to select and create meaningful educational and instructional game experiences. Here are three guidelines culled from research on the subject.

Seven Simple Secrets to Off-the-Shelf Course Success

Off-the-shelf elearning is applicable for a wide audience, but it won’t address your organization’s unique situations or distinctive content. So are these courses all that helpful? For sure! Read on for 7 secrets to make off-the-self learning your own.

A Conversation with Álvaro Mas of Hooptap

Kapp Notes

The other day, I had a wonderful Skype conversation with Álvaro Mas, business developer at Hooptap. He showed me an interesting product to help gamify learning. He also provided some examples of how they are implementing Hooptap solutions in various organizations.

No Learning Professional Ever Got Fired for Bullet Points but…They Should

Kapp Notes

Whenever I talk about game-thinking or gamification or even interactive learning someone always asks the question: “What if people don’t like games?”

A Conversation with John Deligiannis of mLevel

Kapp Notes

The other day I had a great conversation with John Deligiannis. John has been in the L&D space for his entire career, and joined a company called mLevel almost 2 years ago now.

Four Articles & Papers Defining this thing called #Gamification

Kapp Notes

Here are four papers, articles, and/or chapters that discuss various aspects of gamification and what it means to education, learning and the public in general. WARNING–There is not a general consensus among these articles…that’s exactly why I collected these different views.

Learning Insights Guide 2017: Progress with Purpose

Navigating the ever-changing world of eLearning can be a challenge, but many people are finding a way to manage it, as well as a clear path forward. With Learning Insights, you can develop an even clearer sense of purpose, taking your vision to reality.

Testing Games vs. Teaching Games

Kapp Notes

There is an important difference between games that teach a learner how to do something and games that test what a learner already knows. Too often those two types of games are confused and an instructional designer or other person places the wrong type of game into the curriculum.

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Game Element: Strategy

Kapp Notes

Strategy games are a popular type of games that require players to outwit and outmaneuver fellow players through careful decision making, planning several moves ahead and attempting to predict outcomes and consequences of both their moves and their opponent’s moves.

Four Videos on Instructional Design

Kapp Notes

Here are four videos that can help you to think about instructional design for online learning. They don’t all specifically describe instructional design but they do all have insightful ideas if you just listen and apply.

Top 10 +1 Instructional Game Design Best Practices

Kapp Notes

Here are the top ten best practices for instructional game design. Plus a bonus) Practice #1 – Design the learning game to meet specific instructional objectives. Seems obvious but it gets overlooked more times than one would think.).

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Building a Business Case for Customer Training

Looking to expand your customer training program? Your executive team will likely have some concerns. Download this guide to learn how to prove the value of training and tackle objections head-on.

Conversation with Kevin Kruse–Best Selling Author

Kapp Notes

I’ve known Kevin Kruse for many years. He and I met at a meeting of the Society for Pharmaceutical and Biotechnology Trainers (now L-TEN) over a decade ago.

Playing with the Definition of “Game Thinking” for Instructional Designers

Kapp Notes

Soon I will be presenting at the ASTD International Conference in Washington, DC. My title for the presentation is Three Mysterious Keys to Interactive Learning: Game-Thinking, Game-Elements, and Gamification.

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Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays

Kapp Notes

In 2005, Robert T. Hays, of the Naval Air Warfare Center Training Systems Division published the results of an extensive literature review on games for instruction. It is an expansive look at the literature on the effectiveness of games for learning up until the year 2005.

Using Games and Avatars to Change Learner Behavior

Kapp Notes

A recent article in Wired presented an interesting research finding. Flying around a virtual world as a superhero made subjects nicer in the physical world.

The complete eLearning journey

As an eLearning designer wouldn’t it be great if you could take charge of your eLearning environment right from storyboarding your ideas to generating responsive eLearning courses to being able to effectively deploy and track your learners’ performance?

Thinking about Badges and Learning

Kapp Notes

The other day some one asked me about badges and learning. Here are some thoughts on the subject. 1) Badging is good for indicating non-linear knowledge acquisition. Leveling tends to build upon the previous skills. 2) Badging can serve two purposes. One is to micro-credential a person.

ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Had a great time last night with the wonder folks from the ASTD DC Metro chapter, a full house with lots of great questions and interactions. Met a number of new friends, saw an old college classmate, Dara Nicholls, and ran into Richard Blunt, author of Do Serious Games Work?

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My TEDxNavesink Talk Video has Been Released!!

Kapp Notes

My TEDx Talk has now been posted. What a wonderful experience I had with all the great people at TEDxNavesink. It was so much fun to spend the day with such knowledgeable and insightful individuals.

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Use of Challenge in Gamification and Learning Design

Kapp Notes

Challenge is a strong motivator in learning (Malone, 1981; Schlechty, 1997; Jones et al., 1994). A challenge is a call to engage in a difficult, but achievable task.

4 Ways to Close the Learning-Doing Gap for Front-Line Managers [GUIDE]

Wanted: A better way to develop front-line managers! It’s well documented that people leave managers – not companies. Download this guide to gain key insights into why so many programs fall short and learn 4 key principles for designing an effective solution.