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SweetRush Earns Rose Gold at the 2018 Muse Creative Awards

SweetRush

The judges stated that the winning program “represents the state of art in learning and development for eLearning, using storytelling, humor and 3D animation, and giving the learner an opportunity to practice critical skills.” You make that program entertaining!” You can affect mindsets and behavior.

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How to Use Pedagogical Agents in Your eLearning

Infopro Learning

In a study by Moreno, Mayer, Spires, & Lester, 2001, it was seen that students who learned by interacting with an on-screen agent generated 24 to 48 percent more solutions in transfer tests than the students who learned without an agent. Agents Need Realistic Human-Like Behavior. Agents Improve Performance.

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SHRM’s & SweetRush’s PMQ, an Interactive, “Binge-Worthy” Virtual Leadership Development Journey Helps People Managers Elevate Their Practice, Serve Their Teams

SweetRush

and SweetRush, a leading provider of custom learning solutions, collaborated to create an interactive, gamified, and highly engaging virtual leadership development program: The SHRM People Manager Qualification (PMQ). This leading-edge program features excellent content delivered in a relevant and engaging way.

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Interactivity

Kapp Notes

2001) Three types of interaction. In The 2000/2001 ASTD Distance Learning Yearbook. 1978) Instructional message design: Principles from the behavioral sciences. Michael Allen’s guide to e-learning: Building interactive, fun, and effective learning programs for any company. References. [1] 1] Moore, M. Karen Mantyla.

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SOLUTIONING IMPLICATIONS OF HEGEMONY

Learnnovators

In information security, as quite a few studies confirm, age is not the sole or defining factor for predicting risky behavior. I’ve already raised the likelihood of insufficient briefing and Dude’s own challenges when suddenly thrown into the deep end of being an SME for a training program. Important Questions We May Fail to Raise.

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SweetRush Officially Recognized as Great Place to Work®

SweetRush

As a culture-forward organization that strives to be human-centered , this recognition reflects the leadership philosophies, activities, and behaviors that make SweetRush’s work environment unique and special. We are over 200 people strong and have been in business since 2001.

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Video games as Good Teachers

Kapp Notes

There is a growing body of research concentrating on the ability of the brain to change in response to stimuli and behaviors that require intense stimulation such as video game playing. Dr. Celina Byers from Bloomsburg University’s Instructional Technology Program first provided me with this information. [52] with some modifications).

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