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The differences between learning in an e-business and learning in a social business

Jane Hart

Although a “social business” is powered by new social technologies, it is not the technology itself that makes the difference, it’s not about layering social approaches on the old industrial age thinking, but a fresh, new mindset and approach to working and learning. LEARNING IN AN E-BUSINESS.

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Upcoming webinar: Driving business results with learner-centric programs

Docebo

Discussion topics include: The state of learning technology; Opportunities with social, mobile and informal learning; Creating personalized, relevant experiences; Tying experiences to measureable outcomes; Examples of companies putting these strategies into practice. About the presenter.

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Quotes and excerpts on the need for Learning 2.0 from the Best of T+D: 2007-2009

ID Reflections

David Wilkins in Learning 2.0 and Workplace Communities: Embedding social media within WBT courses reintroduces these social exchanges without sacrificing the cost savings or WBT's time-of-need "replay capability."

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Cammy Beans Learning Visions: E-Learning Guild Content Authoring Research Report

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Wednesday, May 31, 2006 E-Learning Guild Content Authoring Research Report Research report by the e-Learning Guild. Results of a survey from 2005. Creating Social Presence in Online Classroom (ID.

Research 100
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Top 100 Learning Game Resources

Upside Learning

In putting this list together, I worked with Tony Karrer and his eLearning Learning site extensively to match links that are popular based on social signals, specifically in the Games and Simulation categories. It is All Fun and Games…And Then Students Learn- Kapp Notes, July 30, 2008. Digital Game Based Learning.

Games 280
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Top 100 Learning Game Resources

Upside Learning

In putting this list together, I worked with Tony Karrer and his eLearning Learning site extensively to match links that are popular based on social signals, specifically in the Games and Simulation categories. It is All Fun and Games…And Then Students Learn- Kapp Notes, July 30, 2008. Digital Game Based Learning.

Games 280
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e-Clippings (Learning As Art): "Object-Centered Sociality" or What is Really at the Heart of Social Networks

Mark Oehlert

Now I saw this post in the Adaptive Path blog like a week or two ago; " The Shelf Life of Social Networks." " The post seems to be asking about why there seems to be a rise and fall to social networks and should we worry about that or just go along with it.