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Research in Gamification of Learning and Instruction

Experiencing eLearning

” This chapter focuses on two areas of the research: meta-analysis studies and research on specific elements of games. ” (Hays, 2005). . ” (Hays, 2005). In the elements of games section, Karl summarizes several individual studies and their findings in the following areas: Reward structures. course work.

Research 316
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How many options in branching scenario decisions?

Experiencing eLearning

In one 2011 study, researchers randomly removed wrong answers and compared questions with 3, 4, and 5 options. Patti cites Rodriguez (2005). Instead of spending time and effort creating additional wrong answers, reducing the number of choices to 3 means you can work on making those 3 options higher quality. Rodriguez, M.

Research 302
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CSU Resources

Kapp Notes

Motivational considerations in the study of instruction. 2009) Repeated testing improves long-term retention relative to repeated study: a randomized controlled trial. 2005) Application of the testing and spacing effects to name learning. 2005) Application of the testing and spacing effects to name learning. Dobson, J.

Resources 159
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How Social Networks Can Harness the Power of Weak Ties | Social.

Dashe & Thomson

Here’s how a typical LinkedIn network might look: Your weak ties are smaller circles, not at the center of a cluster I heard more support for the Weak Ties theory while attending a Knowledge Management conference in 2005.

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Top 3 Questions to Ask Before Choosing eLearning for Your Association

Association eLearning

In fact, according to a Department of Labor study focused on adult learners, “enrollment in courses delivered entirely online increased by nearly 250 percent in the three years from 2002 to 2005.” During her time as Director of Marketing at Digitec, Amy has authored numerous white papers, case studies and newsletters.

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Video games as Good Teachers

Kapp Notes

Professor Daphne Bavelier, a researcher who conducted studies with funding from the National Institutes of Health and the James S. Retrieved October 10, 2005, from ProQuest database. [54] Video games boos visual skills study finds. Retrieved October 10, 2005, from ProQuest database. [56] There is no contest, gaming wins.

Games 272
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Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays

Kapp Notes

In 2005, Robert T. It is an expansive look at the literature on the effectiveness of games for learning up until the year 2005. Squire (2005) conducted case studies of three companies that develop game-based learning products. Here is a link to the technical paper.

Summary 278