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What Is Gamification in Employee Training? (+Benefits, Examples)

WhatFix

Back to Blog Employee Training What Is Gamification in Employee Training? This has led to a new age of learning and development (L&D) programs comprising short, fun learning scenarios sprinkled with motivating achievement checkpoints to keep learners motivated, no matter the subject – gamification learning. through 2027.

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TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners

Kapp Notes

Here are some videos of the gamification products we discussed. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Here are the slides. Checkout Course Hero.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

W209 – Interactivity, Games, and Gamification: A Research-Based Approach to Engaging Learners Through Games from Karl Kapp. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. How is Gamification Different from a Game?

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#ASTDTK14 Slides and Resources

Kapp Notes

Here is an example of gamification in action. The Gamification of Retail Safety and Loss Prevention Training. July 2012 T&D Article: Games, Gamification and the Quest for Interactive Learning. Here is Chapter One of “The Gamification of Learning and Instruction.” August 24- 26, Cleveland, Ohio, USA.

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Here are the slides from my presentation, my workshop on “Games and Gamification” with Koreen Olbrish will be in another post. The “Immernet”: Immersive Learning through Games, Gamification and Virtual Worlds from Karl Kapp. See more research at the Stanford Virtual Human Interaction Lab.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Saw a bunch colleagues and friends, and had lots of fun in the Gamification Workshop. So the slides to the Gamification workshop can be found here. Understanding Games and Gamification for Serious Learning. Understanding Games and Gamification for Learning from Karl Kapp. Pictures from the Gamification Workshop.

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Top Learning Trends for 2017 (according to the experts)

Axonify

It’s not that companies aren’t trying very hard to make work enjoyable, it’s simply the problem that the world of work has changed, and we live in an “always-on” environment. In 2008 more than 70% of L&D spending went into formal corporate training, today its less than 30%. Website: [link].

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