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Addressing On-Demand Learning and Performance Needs #LCBQ | Social.

Dashe & Thomson

That said, I’d like to share some of my ideas about how we need to change what we do to address on-demand learning and performance needs during design, development, and deployment of a training program. A current project I am working on is a national program for training workers in basic bulk propane plant operations.

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Make Learning An Experience. Blend It! | Social Learning Blog

Dashe & Thomson

by Michael on March 7, 2011 in blended learning If you still believe that “classroom learning is the best learning” for your training and learning programs, I have some news for you. Even if it’s short, take the time to conduct a needs analysis and find the true needs of your learners. Know Your Learners’ Needs. What’s working?

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New year, new training: Four principles for successful driver safety programs

OpenSesame

But that’s only if the proper instructional design methods for adult learners are incorporated into the driver-training program. In other words, a program that coaches drivers through a self-assessment process that can reveal and personalize the experience based on how the individual really performs behind the wheel. Isler, R.B.,

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Top 10 LMS Software Platforms in 2024

BrainCert

A Learning Management System (LMS) is your digital hub for creating, delivering, and tracking training and learning programs. From corporate training to online education, LMS empowers organizations and instructors to design engaging learning experiences, manage learners effectively, and measure the impact of their programs.

LMS 52
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Weekly Bookmarks (7/31/2011)

Experiencing eLearning

“Results indicated participants who used one of the four versions of the computer program that included practice performed significantly better on the posttest and had consistently more positive attitudes than those who did not receive practice.&#. tags: instructionaldesign e-learning research.

Bloom 238
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#ASTDTK14 Slides and Resources

Kapp Notes

In a meta-analysis of more than 60 studies with 6,476 participants, it was found that trainees receiving instruction via a simulation game had 20% higher confidence they had learned the information taught in training and could perform the training-related tasks (self-efficacy) than trainees in a comparison group of more traditional methods.

Slides 203
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

GameMaker (simple basic game design, but requires some programming and creativity). 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Simulations embedded in a program of instruction are better tools for learning than stand alone simulations. Raptivity(Games Pack).