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SCORM Vs. xAPI (Tin Can): eLearning Content Standards

Academy of Mine

Tin Can, otherwise known as xAPI, was developed in 2013 (over a decade after SCORM was released). Fast forward to 2013 and xAPI was released as a more advanced version of SCORM — the main difference is that you can track learning outside of the LMS and offline. Track real-world performance. Learn more about the history of SCORM.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

Here are the resources from my ASTD ICE 2013 presentation. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Companies Mentioned. Enspire Learning. Zombies Run.

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What Is eLearning? The Good, Bad, and The Ugly

Association eLearning

Elearning can include virtual education, social media, digital collaboration, computer-based curriculum, mobile performance support, and the list goes on. eLearning offers a world of opportunity to designers to make something new, engaging, interactive, and exciting! Keep your training grounded in the real world with real problems.

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Frantopia 2013 Franchisee Growth Series

OpenSesame

Owning a franchisee can be as challenging as it is exciting, which is why Frantopia brings together franchise owners from all over the world to share their stories and connect with each other. As part of this mission, Frantopia will be hosting the virtual event “Frantopia 2013 Franchisee Growth Series” throughout the month of October.

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BETT Show 2013

Moodle Journal

Given that I do still retain a very active presence in virtual worlds and that includes Second Life and Open Simulator, it was a shame that these did not seem to be in evidence.

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ASTD Philly 2013 Presentation Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.