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Mobile App Trends for 2018

Origin Learning

There are two things here – one the actual crypto-currency and two the technology that powers this – ‘Blockchain’. Apps that integrate Blockchain and allow businesses to combine the technology with their existing products/technology will gain traction. Augmented Reality and Virtual Reality. Cloud Storage.

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Advanced Publishing Technology: How Can Publishers Leverage it to Thrive in the Digital Age

Kitaboo

We are living in a digital age where advanced publishing technology has changed the way we interact, communicate and experience the world. Publishing technology, which took roots about two decades ago, has steadily gained ground, allowing publishers to extend their audience reach among other benefits. .

Digital 52
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What Pokémon Go Means to the Learning Industry

Gyrus

However, my inability to participate aside, Pokémon Go is a very good application of Augmented Reality, and with the user base growing at such an alarming rate, it has caused many organizations to take pause and evaluate what seems to be endless opportunities in not only the game and its facets but in the delivery method itself.

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John Blackmon – Crystal Balling with Learnnovators

Learnnovators

ABOUT JOHN BLACKMON (Co-Founder and Chief Technology Officer, Trivantis Corporation). As Chief Technology Officer for Trivantis Corporation, John Blackmon is responsible for all aspects of development and strategy for the company’s eLearning products. How has this decision been paying off? are coming up in the learning industry.

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Top 7 E-learning Trends for 2016

Matrix

Until then, we’ll try our own fortune-teller abilities and propose a few ideas that we think will shape the e-learning landscape in 2016. Let’s see what will be the dominating trends in the e-learning market in 2016: 1. Although gamification probably won't be the buzzword for 2016, it can't be overlooked. Augmented learning.

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An explanation of cmi5 in (mostly) plain English

Rustici Software

But we’ve come a long way since the early days of SCORM in terms of technological advancements. xAPI came along and was designed to track all kinds of learning activities across different technologies that often sit outside of an LMS, like mobile apps, gaming, simulations, virtual reality and augmented reality.

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Curated Insights: How will Pokemon GO influence workplace learning?

Axonify

It may only be a few weeks old, but Pokemon GO has already claimed its spot as the most talked-about app of 2016. I have long been a proponent of gaining L&D inspiration from the consumer application of technology. For Koreen, Pokemon GO is just one example of how technology can create more immersive learning experiences.