Abstracts of Three Meta-Analysis Studies of Serious Games

Kapp Notes

A meta-analysis is a study of studies. Like any good instructional method, they have to be used intelligently and in conjunction with other instructional elements to be effective for learning. A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games.

Needs analysis– something old, something new

Allison Rossett

Others prefer needs analysis. Many weigh in for performance analysis or front end analysis. Analysis is what we do before we do anything. Analysis is systematic planning and systemic execution. What should analysis look like today– as our considerations include the classroom and extend beyond it to a buffet of solutions such as mobile and social and MOOC and informal and formal learning. . Analysis basics. Analysis is how we do better.

Needs analysis– something old, something new

Allison Rossett

Others prefer needs analysis. Many weigh in for performance analysis or front end analysis. Analysis is what we do before we do anything. Analysis is systematic planning and systemic execution. What should analysis look like today– as our considerations include the classroom and extend beyond it to a buffet of solutions such as mobile and social and MOOC and informal and formal learning. . Analysis basics. Analysis is how we do better.

Low-Cost Test and Quiz Tool Comparison

Tony Karrer

Can the test data be retrieved for analysis or backup? It is good at supporting accessibility with its one question per page to make the use of a screen reader more effective. To see a side-by-side comparison, please see the table below. To see a side-by-side comparison, please see the table below. To see a side-by-side comparison, please see the table below.

Agile Microlearning Explained

Personalized training is a powerful and effective approach that assesses an individual’s. organizations—even though it was much more effective than. techniques, deliver an extremely effective adaptive microlearning solution. big data analysis to become.

3 Essential Elements for Evaluating Training Effectiveness

The Learning Dispatch

Here’s guidance on evaluating your workplace training and ensuring training effectiveness. And the way to determine whether your class, course, or program is effective is through evaluation. Evaluating training effectiveness is a complex topic. Is your training working?

The Four Pillars of An Effective Product Training Program

KnowledgeAnywhere

Poor product training can cause a great deal of loss to a company, so it is necessary to take a look over the program already in place to ensure that employees are receiving effective product training. Here are the four pillars of an effective product training program: 1.

Sales Analytics

Your Training Edge

But in a new economic environment, a closed sale is not necessarily the sole measure for effectiveness of the salesperson and the sales presentation. But on the other hand, you may find that customers are returning again and again – which is a great measure of sales effectiveness.

Danger illustrated

Learning with e's

They are great at description, but ask them to move beyond this into critical analysis and they look at you and shrug. There are some great exemplars of effective education from across the ages. Students often struggle with critical thinking.

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Introducing New Technology: From Promise to Reality

Allison Rossett

Jeff describes himself as a practitioner who has completed analysis and design projects such as basic, multi-engine and rotary wing pilot training, maintenance training systems, and maintenance training simulator design, prototyping and development. Tweet Meet Jeff Loube.

eLearning Cyclops: Deconstructing My #DemoFest Course ? Part 2.

eLearning Cyclops

I would like to delve into the analysis and design of the course. My first step for any training project is the needs analysis, albeit it is often very informal when on short time-lines like this project. Needs Analysis - Help an eLearning Brother Out. eLearning Cyclops.

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Introducing New Technology: From Promise to Reality

Allison Rossett

Jeff describes himself as a practitioner who has completed analysis and design projects such as basic, multi-engine and rotary wing pilot training, maintenance training systems, and maintenance training simulator design, prototyping and development. Technological effects are direct and immediate. Technological effects are indirect and rolled out over time. Social effects of IT are big but isolated and benign. Meet Jeff Loube. My guest blogger is Jeff Loube.

Learning Program

Solo Learning

Finally it had to deliver a structured approach that provided effective learning with accountability. Analysis. The established program objectives are to; Enhance the effectiveness of the current leadership team. Starting with the analysis of strengths, weaknesses, and opportunities. Including a comparison of actual performance with desired performance. Blog Content Development Custom eLearning Learning AnalysisDeveloping a Successful Learning Program.

#ASTDTK14 Slides and Resources

Kapp Notes

Five Gaming Elements for Effective eLearning. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior.

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#ASTDNY Presentation Resources

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Standing with ASTDNY banner.

Learning Analytics: Data Evaluation Complexity

Watershed

Within this complexity, we found 16 types of analysis represented, which we’ve bundled into three headings and will explore in this blog post. Frequency and completion analysis types look at how often things happen and if things have happened. KPI Analysis: Where do KPI values stand?

#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior.

TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior.

Research to Practice: Games and Simulations

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavio r.

Presentation Resources and Notes from IMU Learning Webinar Series

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Tonight I am speaking at the IMU Learning Webinar Series.

ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior.

ASTD 213

Summary of #Games Research Qualitative Literature Review Conducted by Fengfeng Ke

Kapp Notes

Most of the time a meta-analysis of studies looks at only the numbers as a means of comparison. Here is an interesting qualitative meta-analysis and the highlights of the results. Fengfeng Ke, a researcher focusing on digital game-based learning, computer-supported collaborative learning, and simulations for instructional use, conducted a review of 89 research articles that provided empirical data on the application and effectiveness of computer-based instructional games.

Resources from CSTD Webinar

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavio r. Here are my slides and some resources I discussed during me presentation.

Resources from Learning 3.0 Conference Presentation

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior.

ASTD ICE 2013 Presentation Resources

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. When simulation games were used as a supplement to other instructional methods, the simulation game group had higher knowledge levels than the comparison group. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

ASTD 185

Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavio r. Once again, hats of to Chris St.

#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. When simulation games were used as a supplement to other instructional methods, the simulation game group had higher knowledge levels than the comparison group.

ASTD 185

ASTD Philly 2013 Presentation Resources

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. When simulation games were used as a supplement to other instructional methods, the simulation game group had higher knowledge levels than the comparison group.

ASTD 133

Resources from #ASTDEBL Evidence-Based Learning Webinar

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. When simulation games were used as a supplement to other instructional methods, the simulation game group had higher knowledge levels than the comparison group.

Resources from ASTD Webinar

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. When simulation games were used as a supplement to other instructional methods, the simulation game group had higher knowledge levels than the comparison group.

ASTD 136

Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. When simulation games were used as a supplement to other instructional methods, the simulation game group had higher knowledge levels than the comparison group.

Vegas Workshop Resources

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior.

SPBT Webinar Resources

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavio r.

TechKnowledge 2012 Presentation Resources

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavio r. in press) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. 2010) A meta-analytic examination of the effectiveness of computer-based simulation games.

ASTD ICE Slides

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. When simulation games were used as a supplement to other instructional methods, the simulation game group had higher knowledge levels than the comparison group.

ASTD 150