An Augmented Reality Future

Upside Learning

The app utilizes the iPhone or iPad 2’s front-facing camera to track your hands. The use of augmented reality as an interface has mostly been gimmicky. Perhaps the only other AR based apps that have made equal sense are the augmented reality browsers.

Augmented Reality – Upside Pune Layar

Upside Learning

Today, Upside Learning is thrilled to announce that we are augmenting reality in Pune, with a layer that’ll let you find significant landmarks in and around the city. We’ve been experimenting with Augmented Reality and Virtuality, we posted about that earlier here.

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When augmented reality isn’t

E-Learning Provocateur

So I was excited to stumble upon their Augmented Reality browsing of Powerhouse Museum around Sydney app for Apple and Android. I love history, I love augmented reality, and I own an iPhone – so a combination of all three proved irresistible.

Augmented Reality and M-Learning

eLearning 24-7

Interactivity meets reality. Augmented Reality and it is happening as we speak. Augmented Reality – what is it? iPhone and Android) have been hitting the market. Works with various smartphones including iPhone 3, any Android, iPhone4, Symbian OS.

Fighting Phobia's with Augmented Reality

Kapp Notes

Event Augmented Reality, the practice of overlaying digital images on top of the real physical world, has been used for everything from BMW repairs to iPhone apps like the one created by the MGM Mirage to applications for teaching Spanish. But now augmented reality is teaching people not to fear bugs, specifically Cockroaches. Tags: augmented reality Gadgets

Augmented Reality and M-Learning

eLearning 24-7

Interactivity meets reality. Augmented Reality and it is happening as we speak. Augmented Reality – what is it? iPhone and Android) have been hitting the market. Works with various smartphones including iPhone 3, any Android, iPhone4, Symbian OS.

Augmented Reality - Using Junaio in the British Museum

Corporate eLearning Strategies and Development

Its BEGGING for augmented reality with Junaio. In all seriousness, I'm a fan of augmented reality and I see the possibilities. But even beyond the augmenting of reality I'm anxious to see learning design incorporated into the technology. serious games iPhone Android elearningThe Junaio blog posted this today. Learning with Junaio, Samsung and British Museum. The first thing that struck me was that Museums seem to be perfect for this technology.

Developing A Layar Application

Upside Learning

and IPhone 3GS supports it. Related posts: Augmented Reality – Upside Pune Layar eLearning: Interesting Weekly Finds #12 Google Goggles and Mobile Learning. We believe Layar , the AR browser can have a significant role to play in mobile learning.

eLearning Glossary 2017 Edition

Association eLearning

AR (Augmented Reality)- Augmented reality is the integration of digital information with the user’s environment in real time. Google glass is an example of an augmented reality product. eLearning has always been on the forefront of innovation.

Will iPhone AR change workplace learning?

Sponge UK

High quality augmented reality (AR) is coming to millions of phones in the next month. There are opportunities for learning, but will it live up to the hype

How iPhone Apps Fit Into Online Training

Mindflash

An augmented reality application could allow the construction worker to point his or her phone at the device and see a display of safety features overlaid on the device. M-learning — mobile learning — is a hot new topic among training professionals, but what, exactly, is it?

Workplace Learning Trends in 2018

Origin Learning

Augmented Reality and Virtual Reality – these two topics have been on a number of technology trend lists for the past four to five years. Here’s wishing all our readers – ‘A Happy New Year’.

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The newest realities of the business world are Augmented & Virtual

QuoDeck

Augmented Reality & Virtual Reality have changed the way corporates look at content dissemination. The new Iphones offer a new iteration of Augmented Reality right out of the box.

Apple iPad Disappoints eLearning Industry

Upside Learning

I have great respect for Apple as an organization particularly because I use an iPhone and I think the iPhone has definitely become one of those game-changers in the smartphone world and by a large margin. I was looking forward to the Apple iPad even more so as we have been doing good stuff on mobile learning and putting up applications and tools on iPhone as pilots and on a trial basis. If I have to carry my iPhone and a laptop anyway; why would I carry another device?

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LC Big Question: How Do We Keep Up?

Upside Learning

It’s useful in making prospects and clients believe what’s possible – like these iPhone App and Augmented Reality samples. Tags: Upside Learning augmented reality Mobile Learning Mobile Learning Development Top 74 Workplace Learning Blogs

My forecasts for 2017

eLearning 24-7

” Uh, you may know who they are – and no offense to them, but it is a reality. When people think of VR (Virtual Reality) they often think of Oculus Rift and similar headset devices. It works best with Android (has more apps), but you can use an iPhone in it ( I did). DESTEK Vone 3D VR Virtual Reality Headset 3D VR Glasses is another one out there. This site lists over 40 VR headsets that require a smartphone and work with an iPhone.

Eye of the tiger

E-Learning Provocateur

According to Cook-Greuter, “it refers to how we see the world through new eyes, how we change our interpretations of experience and how we transform our views of reality.

11 Mind Blowing Uses Of Virtual Reality In Enterprise L&D And HR

Learnbrite

Virtual reality in enterprise training & the gamification of elearning instructional design are hot topics as the millennial crowd begins to take over the workforce. But what exactly is Virtual Reality good for?

The 3 mindsets of m-learning

E-Learning Provocateur

Handheld devices combined with the Internet, geolocation, and the likes of augmented reality make the learning experience engaging, timely and real. One of my most popular posts of last year was M-Learning’s dirty little secrets.

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Emerging Learning Technologies: Promise vs. Hype

Bottom-Line Performance

Go to any of the big L&D conferences or trade shows and you’ll hear buzz and conversation about virtual reality, augmented reality, and 360 video. For our demos, we relied on the iPhone and a Nintendo 3DS , along with some AR cards designed for use with the Nintendo.

Tools For Mobile Learning Development

Upside Learning

Augmented Reality. IPhone. It is not available on IPhone. But as IPhone has distinct UI there are some tools to achieve that effect: iui. Tools for Augmented Reality: Layar.

The Latest Trends For E- Learning Design In 2017: Take A Glance

G-Cube

Augmented Reality (AR). Augmented Reality is gaining popularity with time and it will may go more beyond virtual reality. The AR learning environment is supposed to be more embedded into reality.

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Seven 2017 Learning Trends: Novel or Norm?

Bottom-Line Performance

From Trend to Reality. In short, those 1998 trends evolved into today’s reality over a span of years. Virtual reality, augmented reality and mixed reality. These new reality technologies have been sitting on the horizon for years.

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eLearning: A Bit of Inspiration

The Logical Blog by IconLogic

SnapGuide is currently available for the iPhone only.  Not only is this an exciting development for Augmented Reality in general, but the possibilities as they apply to eLearning and mLearning are pretty exciting. by AJ George  It's been a little while since I've hit you with a dose of unsolicited inspiration, so here you go. HTML5 Learner Integration. Fair warning: you may get this mediocre pop song stuck in your head.

The future is the Web

Learning with e's

These include touch screen technologies (iPhone, Touchtables, etc), augmented reality (AR) devices (6th Sense, Layar etc) and other emerging technologies such as QR tagging, GPS and wearable computers. iPhone GPS TL10UK Web 2.0

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A Look Back (and Forward) at Ed-Tech Trends in L&D

The Learning Dispatch

The iPhone may not have reinvented learning, but people use their smartphones to learn in both new ways (using augmented reality) and to channel older forms of training (completing traditional web-based training, well, anywhere).

10 Top Learning, Technology & Media Links: Weekly Digest – 28

Upside Learning

Another technology that has found its feet not just in marketing but more so in just-in-time, self-based learning is Augmented Reality (AR). Besides this, our technology-tuned ears have also caught some scoop on iPhone and Flash; finally, the marriage seems to be on the cards.

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More on Mobile Learning Trends

Integrated Learnings

It was a great and informative evening, particularly Margaret Martin's demo of Merlin Mobility's augmented reality app that is just astounding; below are a few other items that stood out to me. As you know, a major obstacle for mobile learning is that you currently have to develop multiple versions to accommodate the different devices - Blackberry, Android, and iPhone / iPad. By Jay Lambert.

Let’s Now Shift the Focus to Learning

Origin Learning

You will agree that smart and emerging technologies such as augmented reality, virtual reality, and artificial intelligence are opening up new vistas for learning. 2nd and concluding part of The Internet of Things (IoT).

Realities 360 Reflections

Clark Quinn

So, one of the two things I did last week was attend the eLearning Guild ‘s Realities 36o conference. Ostensibly about Augmented Reality (AR) and Virtual Reality (VR), it ended up being much more about VR. While I’ve played with Cardboard on the iPhone (you can find a collection of resources for Cardboard here ), it’s not quite the same as a full VR experience. The post Realities 360 Reflections appeared first on Learnlets.

Let’s Now Shift the Focus to Learning

Origin Learning

You will agree that smart and emerging technologies such as augmented reality, virtual reality, and artificial intelligence are opening up new vistas for learning. 2nd and concluding part of The Internet of Things (IoT).

Where is L&D heading?

E-Learning Provocateur

By this I mean integrating the content with the environment in which the individual is situated, and I see a lot of potential in augmented reality and wearable technologies facilitating this. Alternatively, you could use your iPhone.

The Evolution of the “Common eLearning Man”

eLearning Brothers

iPhone, mobile phones, and mobile technology. Augmented reality. Isn’t it amazing to think how far eLearning has come since the early 1990′s? It is truly remarkable how things have evolved so rapidly.

Mobile Learning - Learning 2.0

Bottom-Line Performance

The iPhone keeps me connected to everything, whether work or social. Secrets for iPhone: I’m not particularly savvy when it comes to using my phone. Several other iPhone games have UIs that are hard to use. I think of Learning 2.0

Wearables?

Clark Quinn

I may eventually warm up to glasses as well, when what they can do is more augmented reality than they do now.) A forearm holster for my iPhone? In a discussion last week, I suggested that things I was excited about included wearables. Sure enough, someone asked if I’d written anything about it, and I haven’t, much. So here are some initial thoughts. I admit I was not a Google Glass ‘Explorer’ (and now the program has ended).