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Augmented Reality (AR) in Education: Transforming K12 for the Digital Age

Hurix Digital

The education sector is continuously evolving in response to technological advancements. Consequently, the K–12 education sector is also facing the pressing need for transformation to keep pace with the demands of the digital era. It can also change shapes in real-time, making learning more interesting. Let’s dive in!

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10 Trends in Education Technology That Will Have A Major Impact in 2023

Hurix Digital

Technology has always been a major driver of change in the education sector. From the introduction of the printing press to the rise of online learning, technology has always had a profound impact on how we learn. Here are the top 10 emerging trends in education technology in 2023.

Trends 59
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Digital is default

Learning with e's

Image by Martin42 on Wikimedia Commons When I read Being Digital for the first time, way back in 1997, it slowly dawned on me that everything was about to change. The book was published in 1995, just as the Internet was beginning to invent for itself a space that previously had not existed. Lessons are still being learned.

Digital 60
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Gamification in eLearning: Global Trends to Keep an Eye On!

Hurix Digital

Gamification has been redefining learning experiences in the digital learning space in recent years. Driven by engaging content and interactive technology, gamification in eLearning has emerged as a popular approach to education. These tools and technologies can also offer feedback and support.

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DiscoverLink Welcomes Ryan Addison as Vice President of Sales

discoverlink

Addison brings eight years of experience delivering digital and mobile training solutions to restaurants. In this position, he will use his extensive knowledge of restaurant operations to position value-added e-learning offerings that solve operator problems.

Sales 105
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Reinventing learning spaces

Learning with e's

Too much noise, not enough light, too much heat or cold, uncomfortable seats, even poorly configured seating in a classroom can adversely affect learning. Teachers should be the architects of learning spaces (Wheeler, 2015, p 102). 2015) Learning with ''e''s: Educational theory and practice in the digital age.

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How to Use Augmented Reality for Technology Based Learning

Origin Learning

Technology acts funny at times. On the other hand, cutting edge graphics and 3D technology make it possible to create life like, real environments! That being said for the humor, let’s explore how augmented reality can be used for technology based learning, such as e-learning and m-learning.