October, 2013

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Alternative to the Kirkpatrick Model of Training Evaluation

LearnDash

'If you have been in the elearning (or training) industry for any amount of time, then you are most likely aware of the Kirkpatrick model of learning evaluation. For many of us in this industry, it is the go-to methodology for gathering training related metrics and reporting on training success. One could write an entire book on the Kirkpatrick model and the different levels, but I am not going to get into too much detail.

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Best and Worst ID Projects

Experiencing eLearning

'What are your most successful and least successful ID projects? Two graduate students have asked me this in interviews, and it’s a good question for reflection. Most Successful. One of my favorite courses was an online graduate course on cultural competence for K-12 teachers. The evaluation for that course asked if it was a “transformative” experience for students.

Project 304
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Four Tips for Cutting Costs on eLearning Development

Raptivity

'In a slow economy, where training budgets are often slashed, instructional designers must develop training on a limited budget. But how do you cut costs without sacrificing quality? Here are four cost-saving tips to help you save money and time. [.].

Cost 274
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Workplace Learning: Adding, Embedding & Extracting

Performance Learning Productivity

'High performing individuals, teams and organisations focus on exploiting development opportunities in the workplace because that’s where most of the learning happens. Adding Learning to Work When faced with the opportunities to help with workplace learning, many HR, talent development, and learning professionals react by simply adding learning to the workflow.

Metrics 270
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Experience the Benefit of Fully Trainable AI-Powered Learning Companions

As a training manager looking to amplify your team's results, Knowledge Avatars are the next level. Beyond mere chatbots, Knowledge Avatars are companions, interactive tutors ready to educate the urgent information your team needs to excel in their roles. Knowledge Avatars are versatile and adaptable personal coaches! They can be customized with your company's knowledge via a simple upload of your data.

Our readers want you
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5 Reasons To Pay Attention To Google Glass

Upside Learning

'We've been paying close attention to Google Glass, it is a unique wearable device that offers plenty for learning designers to be excited about. Five reasons we think Glass is going to matter: Ubiquitous – always on, always there – we left computers behind on our desks when we left home or work, we carried […].

Google 259

More Trending

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Boiling the backchannel

E-Learning Provocateur

'I enjoy attending conferences. Unfortunately I don’t attend as many as I’d like because so many of them are prohibitively expensive, are beyond my travel budget, or demand too much time out of the office. Whenever I do attend, however, I enjoy hearing and seeing what other people have to say and show, because they validate my own ideas, introduce new ideas, and spark tangential ideas.

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How to make your own MOOC! (Well…quasi-MOOC)

Web Courseworks

'Guest Blog – Andy Hicken This week, Managing eLearning features another guest post from Andy Hicken, Web Courseworks’ Product Innovation Specialist. Recently, we’ve been getting inquiries from associations and corporations interested in having their own MOOC. Unfortunately, you can’t have a MOOC. Sorry. End of blog post. Why not, you ask?

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‘Captivate & Raptivity’- A must have combination of eLearning tools in your course creation tool kit!

Raptivity

'In a short but informative post, let me put together a summary of the webinar concluded on October 3, 2013 on ‘Creating Interactive Courses using Raptivity and Captivate’ with Joe Ganci as the guest speaker (PS: I was busy answering [.].

Raptivity 260
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5 Great Serious Games and Gamification Blogs to Follow

Knowledge Guru

'A while back we did a post listing 100 Great Game Based Learning and Gamification Resources , and since then we’ve done an occasional series called GBL Picks to try and curate information for you. Like we’ve mentioned before, we are out to educate the whole community as much as possible on using games for learning—from designing your own learning game to case studies on the efficacy of games.

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The Ultimate Guide to Monetizing Customer Learning

Every decision that goes into your learning monetization strategy matters for your organization’s bottom line. Our research has shown a clear correlation between high program maturity (and ROI!) and choosing the right monetization strategy. This eBook contains clear, actionable ways to approach packaging and pricing models that will help your association grow revenue, improve profitability, and drive expansion into new markets.

Our readers want you
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Top 10 Reasons to Use 3D Humanoid Vectors Instead of Photographs

Upside Learning

'Over the last few years, I have seen 3D humanoid vectors being increasingly used in eLearning courses. While I initially thought they were unrealistic, like cartoons, and hence immature and unprofessional, I have now started including them on a regular basis in my storyboards. So what did it take to convert me? Let's take a […].

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Do You Have a Learning Culture? (Part One)

The Performance Improvement Blog

'The answer to this question is important because of the impact culture has on an organization. I like this quote attributed to Peter Drucker , “culture eats strategy for breakfast”. You can have the most elegant strategic plan, but if your organization’s beliefs and assumptions, values and guiding principles, workplace symbols and artifacts, and company lore are not consistent with that plan, not much will happen.

Culture 249
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Connected Learning in the Workplace: the next generation of learning practices

Jane Hart

'A recent article in Wired Magazine, Collaboration and Conversation: The next generation of working practices summarises it nicely “Today’s enterprises are seeing and experiencing the value of both social software and cloud-based content collaboration systems. By connecting people and giving them the means to discuss, unlock and increase knowledge sharing across the workforce, these services [.].

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History of Classroom Technology [INFOGRAPHIC]

LearnDash

'It seems that with each passing year, the traditional K-12 classroom is in the process of implementing a new form of technology – it has really never been a more exciting time to be a young student! The new gadgets of today like the tablet and smartphone are opening a world of possibilities when it comes to learning. We are now seeing more and more flipped classrooms , blended learning approaches, and creative lesson plans.

Classroom 233
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Modernizing Hiring: The Rise of Contingent Recruitment in 2024

The job market is changing fast, and to stay ahead, your hiring strategy needs to be flexible. With recent economic shifts, more companies are turning to contingent workers for their adaptability and cost savings. In fact, 32% of businesses are already prioritizing contingent over traditional full-time positions. Curious to learn more? In our new guide, you'll discover: The major benefits of incorporating contingent workers into your team.

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The journey of redesigning Raptivity

Raptivity

'I have been associated with Raptivity for a long time now. Working as a User Experience Expert, my job demands to conceptualize means and ways that enhance a user’s experience with Raptivity. With this objective in mind, I have been [.].

Raptivity 231
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5 Business Cases that Call for Serious Games

Knowledge Guru

'No matter what learning solution you think you want to produce, it’s important to identify the learning need (and business need) before starting a project. Do you really need a new gamification platform, or are you trying to follow the latest trends? Is mobile learning a must-have in your organization, is it just another upper management whim?

Games 229
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Does Your Learning have any Action and Adventure?

Kapp Notes

'Games are interesting and engaging because they require interactivity from the very beginning of the game playing experience. There is always some type of action to be undertaken or an adventure to be experienced. When a player first enters a game, he or she takes action, moves in a certain direction or makes a choice. Some type of action is required from the beginning.

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Easygenerator to launch new free web based eLearning authoring software at #DevLearn

Challenge to Learn

'This Wednesday (October 23rd) we will launch a completely new web-based free eLearning authoring tool. This launch will be at the DevLearn conference in Las Vegas. This web edition will be the start of a whole new generation of solutions by easygenerator. We will take all the experience we have built in the past 15 years on eLearning authoring and put it in a brand new product.

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Quickly Create Personalized Learning Experiences that Work

How can we actively engage learners 24/7, on their level and according to their interests, while respecting their learning styles? It’s not impossible. In this guide: Explore how to transform traditional, one-way videos into two-way interactive learning experiences Understand different types of artificial intelligence (AI), including - Generative vs.

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Adobe Captivate: Best Practices for Creating Compliant eLearning

The Logical Blog by IconLogic

'by Kevin Siegel. A few years ago I was in Canada teaching Captivate for a large Toronto-based company. We were just getting ready to cover the accessible features found in Captivate when I was informed that I could skip the section because Canadians were not required to create accessible content. Fast forward to a recent online Advanced Captivate class that included students from South America, Australia, and Canada.In speaking about accessibility with the class, it became apparent not only doe

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Benefits of Mobile Devices in the Classroom

LearnDash

'Mobile devices today are introducing exciting new possibilities when it comes to digital learning. For-profit Corporations are jumping on board, but the educational industry is largely leading the way for innovation in this space. When I mention mobile devices, I am largely referring to smartphones and tablets – I suppose an ultra-portable computer might fall into the same category, but personally I don’t see these as truly mobile (but I could see a case being made).

Mobile 218
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Internet Explorer compatibility for Raptivity interactions.

Raptivity

'How many of you prefer to use Internet Explorer? I am pretty sure the number is quite high. The fact is that despite many other browsers getting really popular, there is still a considerable chunk of users who prefer to [.].

Raptivity 224
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How to Design eLearning for Traditional Learners

Association eLearning

'Technology is truly beginning to transform what learning is. If you’ve attended any of the many eLearning or training & development conferences, you know there is a lot of buzz around augmented reality, immersive learning simulations, serious games and social learning applications. While we believe these technologies are already bringing seismic changes to the learning landscape, we need to remember not to maroon the traditional learner. .

Learner 217
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20 Common Mistakes Made by Inexperienced Project Managers

You’ve read the PMBOK® Guide several times, taken the certification exam for project managers, passed, and you are now a PMP®. So why do you keep making rookie mistakes? This whitepaper shows 20 of the most common mistakes that young or inexperienced project managers make, issues that can cost significant time and money. It's a good starting point for understanding how and why many PMs get themsleves into trouble, and provides guidance on the types of issues that PMs need to understand.

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Put Your Learner at “Risk”

Kapp Notes

'You know the old saying, “No risk, no reward.” Lots of training has no risk and, for most learners, it has no reward. Nothing gets the heart pounding or the sweat beading on your brow like the prospect of messing up a major project at work or shutting down a production line because of a dumb mistake that you’ve made. Unfortunately, in most learning environments, the thought of increasing a learner’s pulse or causing him or her to sweat rarely occurs to the instructional

Learner 216
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4 Must-Have Books for Learning Game Designers

Knowledge Guru

'Last week we did a post on 5 Great Serious Games and Gamification Blogs to Follow. This week, we’re going to focus on the “old school” information resource: books. The Knowledge Guru team is always reading up on games and gamification, so we thought we’d curate some of the best books for anyone interested in learning game design.

Games 212
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Arming Your Sales Force with Content and Tools

dVinci Interactive

'Today’s customers expect a sales consultant who recognizes their needs and wants, provides a range of solutions, and guides them through the selection and purchasing process. With mobile technology like the iPad, organizations can now arm their sales forces with the content and tools to meet customer expectations and provide remarkable experiences.

Sales 206
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Is Mobile Learning in our DNA? [INFOGRAPHIC]

LearnDash

'Mobile learning is an exciting concept across many industries, however for future generations it will be the expectation. In fact, the young people of today have never known a world without internet, laptops, iPads and the like. The term, “Digital Natives” has been coined for these individuals. According to Wikipedia, a Digital Native is defined as: A young person who was born during or after the general introduction of digital technology, and through interacting with digital techno

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HIA Technologies Turns a New Chapter in Interactive Learning

HIA Technologies announces the launch of Qvio™️ interactive video platform for learner-driven, AI-enabled, education. Viewers get instant answers to their questions directly from videos, interrupting when needed, and getting an author-validated answer!

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Adobe Captivate: Replacing Modified Styles

The Logical Blog by IconLogic

'by Kevin Siegel. During my advanced Adobe Captivate class , I stress the value in doing things faster and more efficiently within Captivate. Take formatting objects as an example. In the image below, there are several text captions positioned on a slide. The formatting of the captions is something less than consistent. In the spirit of consistency, I'd like all of the captions in the image above to look the same.

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Design Considerations for Mobile Learning

B Online Learning

'There is no escaping it, the accepted method of accessing information and experiencing the “web” is increasingly via a mobile device. Looking at the timeline for the rise of the mobile device against the rise of the internet shows us that we are only at the tip of the mobile device iceberg. It’s generally agreed that [.].

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Engage Your Learner: Add Suspense, Mystery, Intrigue

Kapp Notes

'A sense of suspense, mystery and intrigue draws people into games, movies and novels…but rarely learning events. When playing a game, inevitably, players become curious—what happens if I go over to this place or explore this room. What if I run into the open? What if I open this door or go out through a window? Game players explore gamespaces to see what happens.

Learner 211