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Can Games Transform the World? | Social Learning Blog

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Can Games Transform the World? The game randomly presented the players – the public – with the questionable receipts. If a receipt looked suspicious, players could write a description and hit an Investigate This!

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The Sound of Silence | Social Learning Blog

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS The Sound of Silence by Jim on April 7, 2011 in eLearning At what point does narration really add anything to an eLearning module, and at what point is it simply being added because “it’s what’s expected?” It is amazing ho. Properly d.

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What Can March Madness Teach Us About Blended Learning? | Social.

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS What Can March Madness Teach Us About Blended Learning? After a game is complete, the coach will break down the film, showing players what they did right and wrong. Jim: Glad you found the post helpful, Jeff! Properly d.

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Social media: It’s not about the technology!

E-Learning Provocateur

As an enterprise, Acme Corporation is “dipping its toes&# into social media. While the organisation has invested in social technology, and maybe even documented a social media policy, the majority of its social media activity is driven from the bottom up. Take it to the next level.

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Is Your Measuring Stick Allowing You To Manage For The Better.

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Is Your Measuring Stick Allowing You To Manage For The Better? It helped, too, that the game moved slowly enough to allow spectators to conduct business and keep track of bets, all while watching the game. It is amazing ho.

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4 Social Learning Facts You Should Know

LearnDash

Social media giants like FaceBook and the like demonstrate the possibilities that we have available to us when it comes to social learning despite being remote. The concept of social learning isn’t necessarily new, but the technology that we have available now does make certain aspects of proprietary. From “2.0″

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Social Media Tools, Gamification Becoming Mainstream

Training Industry

There is a lot of hype about the viability and advantages of using gaming and social tools to make training more engaging and interactive. With the hype and popularity of using these tools so well-documented, many training leaders have been looking for best practices on how to implement gamification and social tools.