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Learning’s Role in Innovation

CLO Magazine

However, research has documented instead that innovation is the product of an environment where ideas can gestate and interact. Innovation comes from creative friction, people interacting over time. If such outcomes are predicated on social interaction, then such interaction needs to be happening.

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Future of the training department

Clark Quinn

It’s got to be about culture, and learning together skills, and facilitating productive information interchange and productive interactions. It’s got to include performance support, and informal learning. This should not be threatening or anxiety-inducing!

Training 161
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The Rise of the Servant Leader

CLO Magazine

During the Industrial Revolution of the 19th century, efficient production of goods was the name of the game. In the 20th century, information became as important as materials, leading to what my friend and mentor Peter Drucker called knowledge work.

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Overcoming the most common roadblocks to knowledge transfer

Matrix

All sorts of noises and irrelevant conversations come in the detriment of focus and productivity. And people need their focus in knowledge acquiring activities. Also, there should be some interactive elements sprinkled within the course, as well as gamification elements, to keep learners engaged. Conclusion.

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EDUCAUSE 2013 Presenter Profiles: Dr. Dan Anderson

TechSmith Camtasia

Of course, TechSmith will be there, so be sure to visit us at booth #1531 to learn the how-to’s of creating engaging and interactive content to help you teach online. Meet Dr. Dan Anderson: “I’ve been doing digital work at universities for the last two decades. If you missed the first post of the series, check it out.

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M-learning: What's the big deal?

Clive on Learning

They are intimate and personal devices with which to interact, particularly when they’re yours. As Clark says in the summary of the eLearning Guild report: "Mobile learning isn’t about courses, but about using personal digital devices to assist us in performing knowledge work wherever and whenever.”

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Deeper eLearning Design: Part 6 – Putting It All Together

Learnnovators

I’m largely talking design here, and I’m fine with storyboards before production, but you should have at least your designer and developer collaborating at various checkpoints throughout the design and development process, and similarly designer and SME having several touchpoints. Here I don’t mean templates for specific interactions.

Design 133