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Simulations versus games

Clark Quinn

At the recent Realities 360 conference, I saw some confusion about the difference between a simulation and a game. Simulations. As I’ve mentioned, simulations are models of the world. You can also think about simulations as being in a ‘state’ (set of values in variables), and move to others by rules.

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Games vs Simulations: Choosing the Right Approach for Learning

Knowledge Guru

There is some natural confusion that arises around this topic, particularly on the difference between games, simulations, and gamification. I’ll focus on games and simulations in this post. Usually, it generates an emotional reaction in players. Categorizing Learning Games and Simulations. Confusing, isn’t it?)

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Using Time as Scenario Feedback

Experiencing eLearning

She has written a simulated conversation between a counselor and a client. Each question has a 5 second timer, and you are scored for both accuracy and speed. Later in the scenario, you simulate performing CPR by pressing two keys on your keyboard in the same rhythm as CPR. This lets you adjust your rhythm. What do you think?

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The Gamification of Corporate Training

Association eLearning

Gamification, Game-Based Learning, and Simulations. In collaborative games, players work in collaborative teams to share knowledge, make decisions and compete against other teams. Immersive eLearning games involve “immersing” the learner into a fully simulated environment. Simulations. Gamification. out of a possible 5.

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How to Create Interactive eLearning Simulations in 3 Steps

eLearning Brothers

It’s no wonder that eLearning designers are starting to take a closer interest in eLearning simulations with branching scenarios. iSpring TalkMaster is a simple yet powerful tool which allows everyone to build a realistic conversation simulation based on a branching scenario and assess core interaction skills. Configure the player.

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Using Time as Scenario Feedback

Experiencing eLearning

She has written a simulated conversation between a counselor and a client. Each question has a 5 second timer, and you are scored for both accuracy and speed. Later in the scenario, you simulate performing CPR by pressing two keys on your keyboard in the same rhythm as CPR. This lets you adjust your rhythm. What do you think?

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An Educator’s Guide to Using Game Mechanics for the Win

Raptivity

Players seek risks, challenges, rewards, and recognition when they play a game. Badges Players may be awarded badges once they accumulate a certain number of points. Games that deploy simulated real life scenarios are a good candidate for this game mechanic. Levels are systems that represent cumulative score.

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