Remove 2000 Remove Brain Remove Games Remove Gamification
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Sorry, Games and Gamification are Not Magic

Kapp Notes

There is no magical learning formula, no red pill that makes learning as easy as downloading knowledge into your brain painlessly and effortlessly. No, games and gamification are tools for learning, they are not magic. Games create learning when they are play tested, examined and carefully created.

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Gamification of Learning and Instruction Blog Book Tour Week One Recap

Kapp Notes

The first week of the blog book tour has ended and it has been a fantastic week with informative blog posts, information and opinions about gamification and even a bit of controversy. In some areas it doesn’t work or even make sense to add “Gamificaton” We need to be careful how we apply “Gamification.”

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Keynote Resources from #LUC2017

Kapp Notes

Challenge : As the game-based learning expert James Paul Gee has said, good games give players a set of challenging problems and let them solve those problems until they can do it automatically. Then those same games throw a new class of problem at the players requiring them to re-think, their now—taken for granted—mastery.

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Gamification of Learning and Instruction Blog Book Tour Week One Recap

Kapp Notes

The first week of the blog book tour has ended and it has been a fantastic week with informative blog posts, information and opinions about gamification and even a bit of controversy. In some areas it doesn’t work or even make sense to add “Gamificaton” We need to be careful how we apply “Gamification.”

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AI in Education Startups: Pioneering the Future of Learning

Hurix Digital

Gamification and Learning Through Play AI can power engaging and interactive learning experiences through game-based elements. DreamBox: This AI-powered math platform personalizes learning based on each student’s strengths and weaknesses with over 2000 lessons.

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Gamification of Learning and Instruction Blog Book Tour Week One Recap

The Learning Circuits

Week One Recap The first week of the blog book tour has ended and it has been a fantastic week with informative blog posts, information and opinions about gamification and even a bit of controversy. We need to be careful how we apply "Gamification." Kathy has brought the perspective that gamification is not good--at all.

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#ICELW Opening Keynote with Steve Wheeler @timbuckteeth "The Future is Mobile…Social…Personal"

Learning Visions

Steve shows this great cartoon from circa 1900, showing the illustrator’s idea of Learning in the year 2000– kids sitting at a desk, books being poured into a grinder. Wires connecting the book grinder to the kids brains. In 2009, we said the future is smart mobile. He thought that learning would no longer be about instruction.