Getting Into the Flow: How Casual Games Increase Learning Engagement
Axonify
SEPTEMBER 2, 2016
A poll by the Gallup organization estimates that in 2015, “the majority (50.8%) of employees were ‘not engaged,’ while another 17.2% vigilance and stress) (Hamann, 2001; Cahill & McGaugh, 1998). People are more disengaged than ever. were ‘actively disengaged’.” Actively disengaged” is one of my favorite phrases.
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