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4 Benefits of AI for Learners… and Teachers

KnowledgeOne

This is the case, for example, with the correction of objective answers in exams, or the creation of formative tests and quizzes. Feedback, therefore, has not only an informative but also a motivational role. Artificial intelligence can… Save teachers’ time.

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Augmented Reality – A New Dawn of Possibilities in Online Training / eLearning

Adobe Captivate

Augmented Reality – sounds like high-tech si-fi phenomenon. Augmented Reality is one of the finest examples of such inventions. In this blog, we will discuss the possibilities of Augmented Reality in digital learning – eLearning Industry as well as Learning and Development field. Johnson, et.

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4 aspects of the brain revealed by neuroimaging

KnowledgeOne

This is the case, for example, of a type of aphasia resulting from lesions in Broca’s area, named after the physician who discovered it in 1861. For a long time, it was believed that the brain was a relatively stable and regular organ where information was processed independently in each area.

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Gamification trends for 2019

CHRP-INDIA

The term “ gamification ” was coined in 2002 by Nick Pelling but did not become popular until 2010. You may combine online training with a physical game and acquire its feedback or add augmented reality to quickly fix retention on how to use the equipment you have been trained on before.

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Mobile gives the edge

Learning with e's

For everyone of us who own them, mobile phones are changing our lives, influencing our decisions about how we interact with each other, how we access and consume information, how we work, entertain ourselves and purchase our goods. 2002) Smart Mobs: The Next Social Revolution. References Agar, J. Cambridge: Icon Books. Rheingold, H.

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Taking gamification in training to the next level

Matrix

That is my personal example of how engaging games can be and how they work even for those one might not expect. Gamification as a concept has been around since 2002 when Nick Pelling coined the term but has become increasingly popular in the last decade. Learning has to be engaging and ensure high information transfer rates.

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Unravelling online training in 3 questions

KnowledgeOne

”, i.e. the techniques, functionalities and uses of the participatory web that allow users to interact with each other and to create or modify content; examples include social networks, sharing platforms and collaborative sites. In many cases, it integrates “Web 2.0”, ” Is digital learning a sub-type of elearning?