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Recommended Research: Constructivism & Learning Technology

Adobe Captivate

Last week, we had an awesome virtual class on how to implement an effective gamification strategy within a corporate learning environment! In class, we briefly touched on some learning theories and research related to constructivism and the effective use of technology, games and gamification within the overall learning environment.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Reference: Yee, N., & Bailenson, J.N. August 24- 26, Cleveland, Ohio, USA. Reference: Baylor, A.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Reference: Yee, N., & Bailenson, J.N. August 24- 26, Cleveland, Ohio, USA. Reference: Baylor, A.

DevLearn 242
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#ASTDNY Presentation Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Pedagogical Agents as Learning Companions: The Role of Agent Competency and Type. & Kim, Y.

Resources 165
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Reference: Yee, N., & Bailenson, J.N. August 24- 26, Cleveland, Ohio, USA. Reference: Baylor, A.

ASTD 228
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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Reference: Yee, N., & Bailenson, J.N. August 24- 26, Cleveland, Ohio, USA. Reference: Baylor, A.

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ASTD ICE Slides

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Reference: Yee, N., & Bailenson, J.N. August 24- 26, Cleveland, Ohio, USA. Reference: Baylor, A.

ASTD 175