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Free learning & development webinars for January 2024

Limestone Learning

The big question is: Are you leaving your business open to vulnerabilities? Join Mike Hruska, CEO of Problem Solutions, as he addresses one of the most pressing questions in today’s digital landscape — is AI truly secure? They’ll share experiences, challenges and successes in creating engaging virtual learning environments.

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Why hybrid working works and how L&D can help

CrossKnowledge

This means, if rolled out correctly, it can offer the best of both worlds. According to the Accenture Future of Work Study 2021, 83% of workers globally prefer it. But the best way to bridge these two worlds is to make your teams more agile and resilient. The hybrid model is clearly preferred by employees.

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Future of Virtual 3D Environments for Learning

Tony Karrer

Based on the recent Big Question - Learning Technology 2015 – I received an interesting question: "Tony, what do you think of environments like Second Life? Do you think these have a great future in the world of learning for adults?" What about by 2015 to go along with the big question?

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Corporate Play-Day: How The Big Boys Are Gaming

Dashe & Thomson

Last Friday, my colleague Andrea May responded to a very timely “big question” from Tony Karrer’s Learning Circuits Blog. This month’s big question, posted by Ben Betts of HT2 (Karrer is on blog-sabatical), is “Does Gamification Have a Role in Workplace Learning?”. and consulting firm Deloitte Touche Tohmatsu Ltd.,

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Corporate Play-Day: How The Big Boys Are Gaming

Dashe & Thomson

Last Friday, my colleague Andrea May responded to a very timely “big question” from Tony Karrer’s Learning Circuits Blog. This month’s big question, posted by Ben Betts of HT2 (Karrer is on blog-sabatical), is “Does Gamification Have a Role in Workplace Learning?” . and consulting firm Deloitte Touche Tohmatsu Ltd.,

Games 150
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e-Clippings (Learning As Art): HUGE Conferences List - Game Focus - Help Needed!

Mark Oehlert

Learning Futures The future of organizational learning in a changing global context *Ludium Arden Institutes academic conference on synthetic worlds, with components built as a live-action game. NAB Worlds largest electronic media show. Ted Castronova, Indiana U) *Massive Future of networked multiplayer games.

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e-Clippings (Learning As Art): 4th Annual Innovations in e-Learning Symposium (June 3,4,5)

Mark Oehlert

and Cyber-infrastructure * Innovation Design and Research Partnerships * Collaboration in a Virtual World This event is ideal for managers, learning officers, instructional and/or curriculum designers, learning consultants, instructors, researchers and training and development professionals from business, government, and postsecondary education.