THE LEARNING IN GAMIFICATION
SEPTEMBER 13, 2016
The post THE LEARNING IN GAMIFICATION appeared first on Learnnovators. Gamification Gamified Learning Applied Cognitive Psychology Educational Psychology Gamification Platform Gaming Karl Kapp Learning Learnnovators Retrieval Practice Simulation Spaced Retrieval
The Other Side of Simulation: Gamification is Everything!
Your Training Edge
SEPTEMBER 30, 2013
Gamified simulations can change the way organizations train up; they have the ability to make normal, day-to-day business operational teaching more compelling and interactive. Gamification is just now beginning to be taken seriously within the simulation industry making organizations sit up and take notice. billion by 2016 according to a prediction made by M2Research. Game on!
Games vs Simulations: Choosing the Right Approach for Learning
MARCH 26, 2014
There is some natural confusion that arises around this topic, particularly on the difference between games, simulations, and gamification. I’ll focus on games and simulations in this post. Categorizing Learning Games and Simulations. Then we’ve designed simulations—sometimes we design them to be games, and sometimes not. You learn first in a simulator.).
SEPTEMBER 19, 2014
Gamification is revolutionizing the field of learning and development. Gamification Strategies for Instructional Designers and Trainers skills seminar I led at the recent ASTD Chicagoland Chapter meeting at the DePaul University School for New Learning on September 18 th. A quick rundown of some success stories may help to highlight my f ive ways to integrate gamification.
Balancing Difficulty in eLearning Games & Simulations
JUNE 16, 2015
Emil presented on gamification and simulations at the 2015 Lectora® User Conference in Nashville this spring. In his session, Emil discussed balance —how appropriate a game or simulation’s difficulty level is for its intended audience. With gamification, you want to create an engaging game experience that is also a learning experience. Post in the Trivantis Community !
5 Reasons to Use Gamification in E-Learning
DECEMBER 29, 2014
Thankfully, with the introduction of high-end gamification in learning , we now have back what was lost being a child – a powerful medium of learning in the adult, corporate world. Interactive games that resemble real work roles or use simulation to immerse the learner in a life like environment have a number of advantages to the organization: Image Credit – Freepik.com.
“PLAY TO LEARN” WITH KARL KAPP
MARCH 21, 2017
The post “PLAY TO LEARN” WITH KARL KAPP appeared first on Learnnovators.
The ‘Digital Cascade of Learning’ vs Simulations
Your Training Edge
JANUARY 5, 2016
As far as simulation is concerned previously, the training simulations took pictures of high tech cockpit mock-ups and the regulated burning buildings to mind. However, today, simulation can also occur in a classroom or online setting with just about any kind of professions. On the contrary, simulations mostly are based on team based form. 2] [link].  3] [link]. 
Games To Gamification
MAY 30, 2015
So we know that game based learning and gamification are not new. Here I would like to mention an instance from the Indian epic Mahabarath, where gamification was used in the process of selecting a groom for a bride. The term ‘gamify’ or ‘gamification’ was first used in the digital media industry in the year 2008, but it gained popularity only in the second half of 2010. link].
COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 4
JANUARY 31, 2017
The post COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 4 appeared first on Learnnovators.
COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 1
JANUARY 13, 2017
The post COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 1 appeared first on Learnnovators.
What is eLearning Gamification?
DECEMBER 4, 2013
You know you have become an eLearning nerd when watching a movie all you think about is gamification and instructional design. Elearning Gamification in Ender’s Game. During the movie Ender plays and interacts with a variety of game simulations and interactive graphics. They have a simulation room. What is eLearning Gamification? Bring Gamification to Life.
Gamification Mechanics vs. Gamification Dynamics
Your Training Edge
JULY 24, 2013
Since the introduction of Gamification a few years back some have begun to define the difference between Gamification Mechanics versus Gamification Dynamics. Gamification Mechanics: Also understood as verbs of gamification, in essence these are the elements that move the action (aka simulation) forward. So I listed out gamification mechanics above.
2015 Reflections on Games and Gamification for Learning
JANUARY 4, 2016
It seems to me that the year 2015 was the year that gamification got “real” for learning and development. It still has a way to go but a number of instances seem to point to a more concrete and focused effort on making gamification work in learning and development and the spreading of the concept. The global market for gamification is projected to grow to USD 5.5
The practical use of simulations in training
SEPTEMBER 8, 2016
Gamification , virtual reality, augmented learning — these are e-learning hot topics that generated a lot of discussions lately. One similar tool that seems to get left behind in all these discussions is the simulation. Another reason could be that simulations don’t bring along the same novelty factor that AR and VR do. In fact, simulations are decades old learning tools.
Gamification in E-Learning – Are you Game for it?
JANUARY 3, 2016
Hence, the e-learning gurus cashed upon this aspect of ‘photo-memory’ being better, and gave it another dimension by the way of adding the elements of a live game to learning, i.e. They introduced the concept of gamification in e-learning. Is Gamification in E-learning really Needed? This gamification of non-game elements, especially learning is quite a unique idea.
Gamification or Game-Based Learning? What’s the Difference?
JUNE 25, 2015
Gamification and game-based learning (sometimes abbreviated GBL) are both hot topics and the terms are often used interchangeably. Hopefully this will help: gamification is icing and GBL is cake. Gamification, “Icing”. Gamification is primarily used to motivate learners. In essence, gamification is at work whenever an incentive is offered to encourage someone to do something they are already supposed to be doing. The big difference between gamification and GBL is that you could still learn something from the content you gamified before you gamified it.
Compelling Reasons to Use Gamification
DECEMBER 2, 2014
Gamification can often be seen as “fluff” in an online course, and this is actually hard to argue with when the gaming elements are implemented incorrectly. If you are still on the fence as to whether gamification would be good for your online training, perhaps the following will persuade you to take the plunge. elearning gamification Reference: Totem Learning.
Did You Know This About Gamification?
JULY 30, 2014
Gamification popularity is nothing new to those who are heavily involved in the learning industry. Every course seems to have even the smallest amount of gamification integrated, be it online or in-person. Gamification is growing in both the corporate sector and in education. This number jumps to 90% if they are applying content within a simulation. gamification
Gamification Foundations and Future
NOVEMBER 11, 2013
What are the foundations of gamification? In recent thinking about gamification, I think there are four foundational elements in any type of gamification effort. Gamification involves engagement, autonomy, mastery and the sense of progression. Progression–Gamification helps a learner to visualize progress. The Future of Gamification. Books.
Make it a Game
MARCH 21, 2013
game based learning PowerPoint raptivity training Flash cards games games in training gamification gaming immersive learning role-play SimulationsIf you had the choice between reading through a training module or playing a game to learn the same concepts, which would you choose? Most of us would choose game-based learning hands-down over traditional training. It’s more fun! Adds [.].
Use of Challenge in Gamification and Learning Design
FEBRUARY 4, 2014
Challenges should be used in gamification to initially engage learners to start learning a task and to encourage learners who are reluctant to start to learn content. Structural Gamification. If the structural gamification platform is too easy, the learners will not care. Content Gamification. In content gamification, challenge plays a big role engaging learners.
Gamification and Serious Games Headed to the Mainstream
MARCH 15, 2016
Gartner Group, which monitors trends across many industries, has labeled gamification as a trend that is sliding into the “trough of disillusionment” within the education industry. Instead, it means that gamification and learning games are moving toward mainstream usage and beyond early adoption stage. Create an immersive game or simulation.
Curated Insights – It’s ‘game on’ for Gamification in the workplace
APRIL 29, 2016
This month, I found some really interesting stuff about gamification. Gamification works—if done well. At Axonify, we’ve witnessed the power of gamification in learning through the continued real-world success of our customers and partners. Here are my curated insights on gamification for April 2016: Find your personal gamification guru from Sponge UK. How meta!
Understanding The Difference Between Gamification and Game-based Learning
OCTOBER 20, 2015
Gamification and Game-based Learning (GBL) are both very popular trends in corporate learning now. But both terms, Gamification and Game-based Learning, cannot be used interchangeably. Game-based Learning is when a unique game or simulation is created to cater to the evident learning needs of a group. They’re not the same thing and it is important to realize the difference.
MOOCs Aren’t Interactive, So There’s No Real Learning Taking Place
Your Training Edge
FEBRUARY 5, 2015
At only a slightly higher level of complexity, choose-your-own-adventure-type simulations can be created using a series of related video clips. Use case studies, simulations, and other forms of real-world problem solving to get learners to interact with the content, and with one another. Incorporate simulations. Read the previous article: MOOCs Treat All Learners the Same.
Megatrends in MOOCs: #7 Gamification
Your Training Edge
MAY 7, 2014
Last year, gamification was a crazy buzzword indicating a trend that many predicted would be either the savior or the destroyer of education and training. Now, it seems like we hear less about gamification just in general, but that isn’t because the idea of using game elements in non-game situations has gone away. Benefits of gamification for organizations. The result?
Seven Interesting and Different Slidedecks on #Gamification
OCTOBER 9, 2012
Here are Seven unique slide decks from Slideshare.net each giving a different take (visually and contextually) on the concept of gamification. The first is from Sebastian Deterding: 9,5 Theses on the Power and Efficacy of Gamification from Sebastian Deterding. It’s got great game graphics and provides results of some research they conducted in an online community with adding gamification elements. Gamification: Future or Fail? Gamification: How Effective Is It? The Fourth and Fifth decks are from Amy Jo Kim and her work on gamification.
Gamification in the Realm of Employee Training
AUGUST 27, 2012
Gamification can play a key role in how organizations train employees because it does two key things. First, Gamification forces designers of instruction within organizations or supporting organizations to think through how to make learning more engaging. The second key thing gamification does is reduce the barrier of cost. An example of Low Tech Gamification. Games
ASTD DC Metro 2013 Presentation Resources:Gamification of Learning
MARCH 22, 2013
Gamification of Learning from Karl Kapp. Raptivity (Simulation Pack). Simulating instructional roles through pedagogical agents. Simulating Instructional Roles through Pedagogical Agents. Trainees’ gain higher confidence in applying learning from a training session to their job when the training is simulation game based. Here I am with Erik. Companies Mentioned.
Great Reads on Gamification
OCTOBER 15, 2014
Gamification is everywhere—from Cheez-It Scrabble Junior , which gamifies snack crackers, to the popular Fitbit fitness tracking bands. Gamification is clearly working for McDonalds; they’ve been doing Monopoly for as long as I can remember (even all the way back to my Happy Meal days). . Gamification In Everything: The Range And When And Why It’s So Effective.
The psychology of gamification in education: why rewards matter for learner engagement.
OCTOBER 30, 2015
So is gaming or gamification as big as we think? The reality is that the video game (gamification) industry is twice the size of the movie industry and three times the size of the music industry, going on 2013 figures. Its Gamification everywhere. The rewards are what make games addictive keeps everyone hooked on gamification. Games & Gamification in eLearning.
Thursday’s Trending eLearning Topic: Gamification
DECEMBER 15, 2016
A few weeks ago, we had a fantastic webinar with Karl Kapp, Professor of Instructional Technology and author of the bestselling book The Gamification of Learning and Instruction. Have your own example of gamification? The post Thursday’s Trending eLearning Topic: Gamification appeared first on Trivantis. Blog Gamification Trending Topic
Gamification Examples: How to bring fun into business eLearning
MARCH 14, 2017
Gamification is a merger of technology and psychology that makes learning fun and engaging. However, one cannot successfully apply gamification examples in business eLearning environments without first understanding the intent and purpose behind it. Gamification is, therefore, more than just fun and games. Gamification is, therefore, more than just fun and games.