Raptivity

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Webinar on Applications for Raptivity in University Classroom

Raptivity

Research states that interactive learning helps learners to grasp more in less time. Gamification and simulation based learning performs exceptionally well in imparting knowledge through interactivity. 4) Discuss future opportunities to use interactions effectively in classroom or online setting.

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Raptivity 7.7 – The best of Raptivity in a Simplified form

Raptivity

Let us hear from Janhavi Padture, Vice President – Strategy & Research, about this simplified Raptivity. Raptivity team today released v7.7 which is claimed as “Simplified Raptivity” with only 2 offerings – Raptivity Essential and Raptivity Suite. Janhavi, what’s […]. Interview raptivity'

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Make Online Classrooms Fun with Game-Based Learning

Raptivity

Researchers term this phenomenon as “intrinsic motivation” and attribute it to four sources, namely – challenge, curiosity, control, and fantasy. Actually, a lot of games have players working as a team to overcome obstacles built into the game. Immediate Rewards: Learners get excited when they win or get points.

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Harness the Power of Videos in Interactions

Raptivity

Let’s look at some interesting stats about videos and see what makes them so engrossing: Forrester Research estimates that one minute of online video equates to approximately 1.8 million written words. 90 percent of information transmitted to the brain is visual, and visuals are processed 60,000 times faster in the brain than text.

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6 Tips to Create Engaging Presentations for Your Online Classrooms

Raptivity

So, invest time in creating high quality content – do your research, brainstorm, or even discuss with colleagues and experts if need be. Content is the core of any presentation. Without good content, even an extremely fascinating slide deck is of no use. Start with an outline and work towards filling it up with details gradually.

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Effective Use Of Game-Based eLearning In Higher Education

Raptivity

Years of research clearly show that students learn best when they are engaged in active learning. Game-based eLearning efforts take advantage of the research-based concept of distributed learning. The goals can be predetermined or set by players. Why Include Game-Based Learning In Higher Education? Spaced Retrieval And Practice.

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Upcoming Webinar - Employee Training and Its Impact on Productivity, Retention and Revenue

Raptivity

Research states that one-third of new hires quit their job after about six months and disengagement costs billions (US$343 billion annually). Well, most employees want to do a good job and feel satisfied when their efforts make a difference to their workplace.