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7 Things About eLearning Your CEO/Executive Director Wants to Know

Association eLearning

You will need some sort of portal to put your courses into, which is commonly referred to as a Learning Management System or LMS. Who will benefit, and how will you show that this method will engage your learners better than traditional training methods and courses? Will we need course creation software? Will they be new hires?

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Competition & Cooperation in Gamification

Kapp Notes

Crawford, 2003). Primarily used in content gamification, working together to overcome a challenge or solve a mystery is a method of adding game elements to instruction. To Learn more about gamification, check out these books: References. 2003) Chris Crawford on game design. Cantador, I. & & Conde, J.M.

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Create Autonomy in Gamification and Other Learning Environments

Kapp Notes

Autonomy refers to the initiative and freedom a person experiences when engaged in an activity in the absence of external pressure with respect to his or her personal goals (Ryan & Deci 2000). This question relates to the method of conveying the result and consequences of the choice made by the student. References.

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Manage Cognitive Load in Digital Learning

B Online Learning

CLT is “a universal set of instructional principles and evidence-based guidelines that offer the most efficient methods to design and deliver instructional environments in ways that best utilise the limited capacity of working memory” (Clark et. It’s universal so applies to all types of content, delivery methods and people. References.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Thinking about Gamification in Learning and Instruction

Kapp Notes

Juul (2003) identified six elements which include rules, variable quantifiable outcome, player effort, valorization of the outcome, attachment of the player to the outcome, and negotiable consequences. References. 2012) The Gamification of Learning and Instruction: Case-Based Methods and Strategies for Training and Education.

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Setting the Standard for eLearning Assessments

eLearning Brothers

Established in 2003 by a small group of colleagues in the MarylandOnline, Inc. (MOL) Regardless of which method you choose to set the standards for quality with your instructional designs, it is important to keep in mind that quality assessments only work to fix design issues and not the process itself. Custom Solutions.

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