Remove 2005 Remove Design Remove Instructional Remove Virtual World
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How Social Networks Can Harness the Power of Weak Ties | Social.

Dashe & Thomson

Here’s how a typical LinkedIn network might look: Your weak ties are smaller circles, not at the center of a cluster I heard more support for the Weak Ties theory while attending a Knowledge Management conference in 2005. It’s not enough for people within functional areas (clusters) to connect. Properly d.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

One page design for a learning game created during the workshop. Three workshop attendees hard are work on their game design. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Pictures from the Gamification Workshop. & Kim, Y.

DevLearn 242
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Companies Mentioned Designing Digitally. GameMaker (simple basic game design, but requires some programming and creativity). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Enspire Learning. EduNeering Zombies Run. & Kim, Y.

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

The “Immernet”: Immersive Learning through Games, Gamification and Virtual Worlds from Karl Kapp. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab.

ASTD 228
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ASTD ICE Slides

Kapp Notes

Sharon Boller, Steve Boller and Leanne Batchelder from Bottom Line Performance co-presented a workshop on game design and here are the slides and some other resources related to the workshop which you may find helpful. Learning Game Design Workshop from Karl Kapp. See more research at the Stanford Virtual Human Interaction Lab.

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#ASTDNY Presentation Resources

Kapp Notes

Improve Training: Thinking Like a Game Designer. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Simulating instructional roles through pedagogical agents.

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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Training Magazine Presentation: Gamification of Learning & Instruction from Karl Kapp. Companies Mentioned Designing Digitally. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Learning 3.0 Enspire Learning. & Kim, Y.