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Research in Gamification of Learning and Instruction

Experiencing eLearning

If you are interested in a more in-depth review of research, Karl Kapp’s new book The Gamification of Learning and Instruction has an entire chapter titled “Research Says…Games are Effective for Learning.” ” (Hays, 2005). References (as cited in The Gamification of Learning and Instruction ): Hays, R.T.

Research 316
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Spaced Retrieval, Retrieval Practice, and Knowledge Guru: What Research Tells Us

Knowledge Guru

Knowledge Guru’s game engine is designed to tap into two powerful and empirically supported instructional strategies—Retrieval Practice and Spaced Retrieval. ” But using online quizzing in a manner such as Knowledge Guru will reduce mind wandering and increase performance. Applied Cognitive Psychology 19: 619–636, 2005.

Research 223
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Technology Options for Developing and Leveraging Staff Knowledge and Skills

Connect Thinking

Question from a client: Our staff need to be agile in knowledge and skill development to thrive in an environment of ever faster change. What are the technology options for different states in skill and knowledge? Expert: Encourage knowledge sharing and provoke curiosity - Experts are so often an untapped resource for organisations.

Knowledge 254
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How Social Networks Can Harness the Power of Weak Ties | Social.

Dashe & Thomson

Here’s how a typical LinkedIn network might look: Your weak ties are smaller circles, not at the center of a cluster I heard more support for the Weak Ties theory while attending a Knowledge Management conference in 2005. Properly d.

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Three Guidelines for Effectively Integrating Games in the Classroom

Kapp Notes

A number of meta-analysis studies have been conducted in the field of game-based learning attempting to create generalizable findings that can be used to select and create meaningful educational and instructional game experiences. Embed the instructional game into the curriculum. Hays 2005 & Sitzmann, 2011). discussion.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

DevLearn 242
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

ASTD 228