A Conversation with Clark Aldrich -Part Two
Kapp Notes
MARCH 15, 2013
I think this one is from 2005. I am hoping people email me when they find mistakes or have suggestions for new inclusions in catagories or tag words. One flaw with serious games came when people thought that making a good game was predictable. (in case you missed it, here is Part One.). These are both false, of course.
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