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Chief Learning Officer Magazine Announces 2013 LearningElite Finalists

CLO Magazine

The finalists are recognized as innovators in enterprise education, delivering measurable business value by utilizing the best workforce development practices. 19, 2013 — Chief Learning Officer magazine (CLO) has announced the 2013 LearningElite organizations. Chicago, Feb.

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The mobile agenda

Learning with e's

2013 was quite a busy year for me. Alongside my own commitments to teach and research, I was also invited to participate in events held in several countries outside the UK. It also presents new challenges for organisations around interoperability, data protection/security, personal metrics and privacy.

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Chief Learning Officer Names Best Companies for Workforce Development

CLO Magazine

AT&T tops the list of companies recognized as the 2013 LearningElite at a gala dinner at the Spring Chief Learning Officer Symposium in Austin, Texas. The 2013 result marks a return to the top spot for AT&T, which was No. • Coldwell Banker Real Estate for Business Performance Results. 2, UPS moved from No. 10 last year.

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The Business Partnership Award

CLO Magazine

The Business Partnership Award is for learning departments that have partnered in a progressive way with business partners or external organizational divisions and functions such as the sales and marketing department or external customer groups to develop and deliver a targeted employee development program that supports the partner’s goals.

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Want Results? Champion the Informal

Jay Cross

First published in Chief Learning Officer magazine, February 2013. Research in Canada, in Massachusetts, and a number of other places, usually with government funding, found generally 80% of the way people learn their jobs is informally. As for metrics, the appropriate metrics for learning are “Are they doing the job better?”

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Gamification Tools Winning Sales Teams Use

EI Design

Adding a gamification platform can create incredible business results, such as boosting conversion rates up to 7x. This is probably the most flexible and scalable gamification tool – both growing and established businesses can adopt it without a hassle. Resulting in low and slow revenues, this can seriously hurt your company.

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Study: L&D Spending on the Rise

CLO Magazine

22 Money spent on training rose 12 percent on average in 2012, according to a study by human resources research firm Bersin by Deloitte, a sign that, amid greater financial stability, firms are focused on the development of their workforces. Large businesses tripled their spending on social learning. — Jan. Training Market.”

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