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The Gamification of Corporate Training

Association eLearning

Although gamification and game-based learning have been around for a few years, only recently are training departments beginning to take these learning and engagement methods seriously. However, convincing the CEO that gamification works is a tougher challenge. Gamification, Game-Based Learning, and Simulations. Gamification.

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Competition & Cooperation in Gamification

Kapp Notes

Some thoughts on competition and cooperation for learning within the context of gamification. For more information on content and structural gamification, click HERE. Competition is often associated with structural gamification. This is the social aspect of gamification that many students enjoy. Competition.

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Gamification in Education: 5 ways Gamification improves Students’ Education 

QuoDeck

Gamification is a Meta approach to boost education & keep students sharp & engaged like nothing else. Gamification is a buzzword that’s ringing doorbells in all the industries revolutionizing the way learning resources are created and distributed. Here are five ways gamification improves students’ education.

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Thinking about Gamification in Learning and Instruction

Kapp Notes

The first part of the chapter is an attempt to identify the key elements in the definition of gamification. Gamification is an emergent approach to instruction which facilitates learning and encourages motivation through the use of game elements, mechanics and game-based thinking. Origin of Term. 2011, Groh, 2012). 2011, Groh, 2012).

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#DevLearn 2013 Resources: Thinking Like a Game Designer

Kapp Notes

2] When combined with Spaced Retrieval the effect is multiplied. Ideally, the time between the learning events is greater than 24 hours, but shorter times have also been found to be effective. Retrieval practice (testing) effect. The Gamification of Healthcare. Five Gaming Elements for Effective eLearning.

DevLearn 191
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ASTD ICE 2013 Presentation Resources

Kapp Notes

Here are the resources from my ASTD ICE 2013 presentation. W209 – Interactivity, Games, and Gamification: A Research-Based Approach to Engaging Learners Through Games from Karl Kapp. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Companies Mentioned. Zombies Run.

ASTD 228
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Answering #Gamification Questions from a 7th Grade Student-Part 1

Kapp Notes

She wanted to know if I could answer a few questions about gamification as she saw my TEDx talk and has gotten interested in the subject of games and gamification for learning. I think it is awesome that she is so excited about games and gamification for learning so here are the questions and my answers.