Making Mobile Learning Work – LearnX 2013 Panel Discussion Summary

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Panel was moderated by Anna Barlett-Brag (Ripple Effect Group). Blog m-Learning BYOD Learning Award LearnX 2013 LearnX 2013 Panel Discussion mLearning mobile elearning

Mobile Learning Implementation: Need, Myths & Success Factors (ASTD TK 2013 – Slide Deck)

Upside Learning

It is with this view and context, that I delivered my session on ‘Mobile Learning Implementation: Need, Myths & Success Factors’ , at the recently concluded ASTD TechKnowledge 2013, in San Jose. Listing success factors that will ensure effective implementation of mLearning at workplaces.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

Here are the resources from my ASTD ICE 2013 presentation. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

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Learning and Performance Improvement in 2013

The Performance Improvement Blog

The Internet Time Alliance principals have made predictions for 2013. While he expects greater use of mobile devices to support individual needs and responsibilities, he thinks many organizations will fail to use these methods effectively.

12 Ways to Get the Most Out of Your Authoring Tool

When they’re set up within an effective authoring tool, you don’t need to attend to every. and is displayed in the most effective way possible. The Guardian (2013), ‘How is cloud computing enhancing our ability to work anywhere?’ the effectiveness with which different.

#DevLearn 2013 Resources: Thinking Like a Game Designer

Kapp Notes

2] When combined with Spaced Retrieval the effect is multiplied. Ideally, the time between the learning events is greater than 24 hours, but shorter times have also been found to be effective. 2013). Retrieval practice (testing) effect.

Effective E-Learning – How to take the ‘boring’ out of e-learning

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While technology enabled learning is no doubt being embraced by diverse industries to address their training needs, making it truly effective is still a constant challenge. Among other concerns, is that e-content created should be able to engage the audience thoroughly to be truly effective.

Top 11 Disruptive E-Learning Technologies For 2013

Learnnovators

They help us make learning more engaging and effective and ultimately help learners succeed. They are one of the best mediums for effective learning simply because they offer better engagement. Video production has become easy and cost effective.

ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior.

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eLearning Conferences 2013

Tony Karrer

link] December 7-8, 2012 Effective Teaching and Learning in Higher Education , 3 rd , organized by the Centre for Teaching and Learning and the IT-Academic Core Processes and Systems, American University of Beirut, Beirut, Lebanon. link] January 27-28, 2013 Health 2.0 Clayton R.

State of the Front-Line Manager

effective manager. IMPACT OF HAVING AN EFFECTIVE. be effective? Habits of Highly Effective Managers.”ii. effective front-line manager, in order of. To create effective front-line. effective front-line managers create. State of the.

BLP Wins Best Game-Based Solution at 2013 DevLearn DemoFest

Bottom-Line Performance

The award was given as part of Demofest at the 2013 DevLearn conference. With 2,200 attendees in 2013 and 26% growth from the previous year, the Aria in Las Vegas buzzing with eLearning trends and technologies from October 23-25th.

ASTD Philly 2013 Presentation Resources

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Here are the resources from my presentation.

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CME Blended Learning: CHEST 2013

Web Courseworks

CHEST 2013 showcased ACCP’s dedication to provide high-tech and high quality continuing education opportunities for their members. As demonstrated at the conference, ACCP uses Coursestage (Web Courseworks’ LMS platform) in effective ways: share online content to […]. Web Courseworks team members were thrilled to visit the American College of Chest Physicians (ACCP) annual conference this week.

Five ways of effective mLearning delivery

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The ways listed above are only some of many that can be employed to effectively reach out to your learners through the mobile platform. Mobile learning is often hailed as the ‘next generation of e-Learning’.

Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. The presentation was a great deal of fun.

TrainingIndustry.com Recognizes Digitec Interactive as Top LMS Company for 2013

Association eLearning

” Digitec’s Knowledge Direct Learning Management System (LMS) offers innovative and effective learning portal solutions to its many association, non-profit, corporate and medical education clients.

ASTD Mid NJ 2013 Presentation Resources

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

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5 Simple and Effective eLearning Interactions

Bottom-Line Performance

It’s simple and effective to ask people this, and no fancy graphics or programming skill is required to use this interaction. Why invest in eLearning courses instead of “flat” media like powerpoints and webinars? The interactivity, of course.

The best elearning reads of 2013

eFront

The Top 10 Workplace Trends Of 2013, Dan Schawbel , Forbes. How to Build Effective Online Learning Communities , Edudemic.

8 Effective Scenario Ideas for Instructional Designers

eLearning Brothers

Elements of Effective Scenarios. Here are some elements that designers should consider when creating effective scenarios: involves mentally processing and connecting the content presented to the question/task. Here is more research done about the effectiveness of scenarios.).

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How to Effectively Use Video for Training

LearnDash

To make sure that your videos in your online training are effective, there are some easy steps to take. Don’t worry, you do not have to be a video editing magician to make effective videos.

Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays

Kapp Notes

It is an expansive look at the literature on the effectiveness of games for learning up until the year 2005. Here are some of his conclusions, findings and recommendations: The conclusions are: The empirical research on the effectiveness of instructional games is fragmented.

Effective Interface Designs for eLearning

Association eLearning

Caitlin is a graduate of the University of Florida, where she focused on the effect of viral and social media in online learning. Advantages of GreenLearning - April 22, 2013. Effective Interface Designs for eLearning - February 25, 2013.

2 Tips to Easily Increase Elearning Effectiveness

LearnDash

Elearning has often caused teachers and businesses a headache because it can be difficult to effectively motivate the learner to actually view the content.

Are You Going to DevLearn 2013? We Are!

Bottom-Line Performance

Play to Learn: Designing Effective Learning Games. Looking to have your mind opened? Your paradigm challenged? Looking for a hot new tool you can start using right now to improve your corporate training? There’s a conference for that.

CME Blended Learning: CHEST 2013

Web Courseworks

CHEST 2013 showcased ACCP’s dedication to provide high-tech and high quality continuing education opportunities for their members. As demonstrated at the conference, ACCP uses Coursestage (Web Courseworks’ LMS platform) in effective ways: share online content to members.

Guest Post: 5 Effective Ways of Maximizing Mobile Tech In Learning Pursuits

Kapp Notes

Based on 2013 Ed Tech Magazine’s data , 94% of college students (18-24 years old) in traditional American colleges own and use mobile devices for academic pursuits.

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior.

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ISTE 2013 Presenter Profile: Graham Johnson

TechSmith Camtasia

We’re SO excited for ISTE 2013 ! Students have had their hands held for much of their educational years, and some found it difficult making decisions about how to use their time in the most effective and efficient way.

Resolve to Try Something New in eLearning in 2013

Integrated Learnings

Gable In perusing the blogosphere, Twitter , and Facebook at the turn of the new year, I noticed several expressions of relief that the world has not ended and resolutions to make 2013 the best year yet. Is Your eLearning Effective for Dummies? What are your professional development goals for 2013? By Shelley A.

3 Steps for Creating Effective Learning Objectives [INFOGRAPHIC]

LearnDash

What’s more, you make it more difficult to measure the effectiveness of your training after implementation. Doing so will help guide the course progression in a way that is in-line with the objectives so that key points are effectively communicated.

5 Ways To Make Corporate Learning More Effective

Dashe & Thomson

While admitting to the dentist that I often intended to floss, but rarely carried out my intention, she said: […] The post 5 Ways To Make Corporate Learning More Effective appeared first on Social Learning Blog.

ISTE 2013 Presenter Profiles: Brian Bennett

TechSmith Camtasia

We’re SO excited for ISTE 2013 ! Over time, the rapport you build by taking time to talk with students will help manage behavior much more effectively. The post ISTE 2013 Presenter Profiles: Brian Bennett appeared first on TechSmith Blogs.

Stupidly Simple Strategy to Demonstrate Training Effectiveness

LearnDash

One of the most important aspects about any training initiative is gathering user metrics in the effort to analyze the effectiveness of the training.

Digitec to Exhibit at Learning Solutions 2013

Association eLearning

Each spring, nearly 2,000 members of the eLearning community converge on sunny Florida to learn, share, and connect around one common goal: to create more engaging and effective learning experiences at the annual Learning Solutions Conference & Expo. MOWAA and Digitec Interactive Partner to Deliver LMS to Nutrition Professionals - July 23, 2013. 5 Creative Ways to Market Your eLearning on a Budget - June 20, 2013. The ISTH and Digitec Partner on CME Portal - May 30, 2013.

Measuring the Effectiveness of Gamification

Your Training Edge

But how are we actually able to measure the effectiveness of gamification? And it’s not just engagement — gamification’s revenue effects are equally astounding. As you can see by the above examples, turning applications into games is a trend that is here to stay and one that is being widely accepted by big brand names and proving the concept of gamification extremely effective. What is effectiveness and success? Copyright 2013 Bryant Nielson.