Remove 2019 Remove Gamification Remove microlearning Remove Skills
article thumbnail

Start this 2019 by the hand of the Top eLearning Companies in India

Paradiso

The Top eLearning companies in India are ready to receive 2019 with new versions of their products and releases of new specialized services for companies that are interested in increasing their workforce and training capacity. Competencies: Define the competencies that your students must achieve in order to develop specific skills.

article thumbnail

2019 eLearning Predictions – Hype Curve

Web Courseworks

For example, exactly 50% of our influencers used the word microlearning in at least one tweet in January of 2018. This was the highest proportion for microlearning for any month in the year, so microlearning had a max hype of 50%. To predict where a word is headed in 2019, we used its slope. See any problems there?

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Top eLearning Development Companies for Enterprises & SMBs

Hurix Digital

This multi award-winning company is known for its innovative eLearning solutions that include a blend of virtual reality, gamification, interactive videos, and microlearning. Inno-Versity has also been recognized for its innovative microlearning solutions and enjoys great customer reviews on the Internet. Aims Digital.

article thumbnail

Our approach to gamification

Ed App

While games are old, the term “gamification” is new. Gamification is the activity of applying gameplay methods to non-games to make them more engaging. According to experts , the term gamification didn’t become popular until 2010; however, people have been “gamifying” since the late 1800s. . The history of gamification.

article thumbnail

Gamification Trends in 2019 – Packed with Tips and Ideas You Can Use

EI Design

Gamification is the use of principles and key elements of gaming to deliver the required learning objectives. The key elements of the Game mechanics that are a part of Gamification for learning include: While “Have fun as you learn” resonates well with learners, these approaches are often looked at with skepticism by the corporates.

article thumbnail

eLearning Hype Curve: Our Predictions for 2019

Web Courseworks

For example, exactly 50% of our influencers used the word microlearning in at least one tweet in January of 2018. This was the highest proportion for microlearning for any month in the year, so microlearning had a max hype of 50%. To predict where a word is headed in 2019, we used its slope. See any problems there?

article thumbnail

What is a Learning Management System? (2019 Update)

Docebo

LMSs now provide improved data collection activities and support activities such as mobile learning and gamification to help achieve greater engagement, boost productivity and promote continuous learning and upskilling. Acquire skills and knowledge required for career advancement. Gamification reports (e.g., Maintain compliance.

LMS 131