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Second Life Happenings: CEO Steps Down (again)

Kapp Notes

Here is what he wrote on the Second Life blog. With the above cited article containing quotes like: Scott Diener, associate director for information-technology services at the University of Auckland, said his institution was “very likely to move out of Second Life.” However, do I think Second Life is going away?

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Questions about Second Life

Kapp Notes

Recently, I received a some really good questions related specifically to Second Life but primarily are about virtual worlds and the use of these worlds for education. I'll answer the questions here since I think they reflect concerns that many educators have related to the social networks and Second Life. Again, I agree.

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Gadgets, Games and Gizmos: More Second Life

Kapp Notes

Basically Second Life is the Matrix , as in, “Wake Up Neo, the Matrix has you.” You can learn a little more by checking out my previous entry on the subject, Get a "Second Life." Second Life is a virtual world in which people can act, react and function as if they were in the actual physical world.

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Top 100 Learning Game Resources

Upside Learning

When writing the whitepaper about Casual games , I did a fair bit of research and looked at several hundred web links. So here they are – a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. What Makes a Learning Game?

Games 280
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Top 100 Learning Game Resources

Upside Learning

When writing the whitepaper about Casual games , I did a fair bit of research and looked at several hundred web links. So here they are - a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. Marc Prensky - Digital Game-Based Learning.

Games 280
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Second Life and Learning - Tony O'Driscoll

Tony Karrer

But Virtual Worlds should not be used to automate existing learning approaches and models: A virtual classroom with virtual students and a virtual PowerPoint deck is not the end-game for learning in VWs. Or are they this season's over-hyped fad? In the article he VWs have too much potential for learning professionals to ignore.

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A.I., XR, Digital Twin – Which will drive Learning Technology?

eLearning 24-7

The point here is that technology not fully understood, debuted, and changed the way we do things, experience things, and learn things, appeared. On the flip side, I did buy a few SNES video games and never had my credit card hacked. If you are an early adopter and want to jump right into XR, you can.almost.as

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