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Use Your E-Learning Course to Change Behavior

LearnDash

Many learners turn to online courses to gain a new habit, lose a bad one, or change their lifestyle for good. Online courses are often based around subjects or specific training goals. Teaching a course is about helping that information stick. But learning is also a behavior. Changing behavior takes time.

Behavior 312
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Game Element: Pattern Recognition

Kapp Notes

Many games involve creating, identifying or predicting a pattern. Pattern recognition is the ability to recognize order in a chaos or to see relationships in disjointed information. Patterns can be found in concepts, ideas, and series of words, symbols, numbers, and images. Once the top overflows the player loses.

Pattern 259
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Learning Analytics: A great boost for creating Learner Centric eLearning

Raptivity

It’s the process of collecting data, discovering meaningful patterns from it and transforming it into fact-based insights. When learners interact with an eLearning course, they leave behind digital traces of their activities. Another important concern is finding the exact correlation between the data patterns and learner behavior.

Analytics 100
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Writing Process from Brain Dump to Storyboard

Experiencing eLearning

Lots of text here–need to think about what needs to be included and how Looks like lots of changing to plain language Make a list of all terms used: need to create a glossary for terms and acronyms Note picture of [something from the course]. Sometimes, the solution is going to be an elearning course regardless of any needs assessment.

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Navigating the Learning Impact Spectrum: The Science of Translating Data into Tangible Outcomes

Infopro Learning

This empowers trainers, organizations, and learners themselves to evaluate the tangible and intangible effects of training, answering crucial questions: Beyond immediate reactions, did the learning experience spark sustained shifts in learning behavior that stick? The number of employees engaging in courses or training.

Metrics 221
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Can Fun Help Change Behaviors?

Upside Learning

We advocate inclusion of games & fun interactions to achieve long term learning, and change of behaviors. Let’s use more fun activities in our learning courses as well. A Follow-up Post Patterns at Play – Fundamental to Games. Learning Games that pull learners to have fun (and learn while they have fun).

Behavior 256
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The Power of Digital – How can L&D Teams Embrace this Transformation

Infopro Learning

The success or failure of digital transformation initiatives depends heavily on corporate culture and behavioral barriers, such as a desire to accept new tools or various workstreams. This will help L&D teams to: Address changing work patterns mindfully. Retrain existing employees to learn new skills and adapt to change.

Digital 415