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What Your eLearning Provider Wants You To Know About Gamification

Roundtable Learning

Enter gamification! Its addictive nature stems from the repetitive yet strategic decisions players make to beat the puzzle game. Because everyone likes to win, gamification adds a competitive edge to training that drives intrinsic motivation. But there’s more that your eLearning provider wants you to know about gamification.

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When to use #Gamification

Kapp Notes

Some ideas on when to use #Gamification. ( a sneak peak of my 2014 Gamification Fieldbook). Gamification can be used to accomplish a number of goals related to learning. Adding game-elements can be done at the structural level of gamification through points and badges.

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Goal Orientation in Gamification

Kapp Notes

This is an excerpt written by Lucas Blair from the book The Gamification of Learning and Instruction. A player’s goal orientation must be considered when designing achievements, as it will influence how they experience gamification and games through goals they set for themselves. GOAL ORIENTATION.

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Gamification in Learning: 7 Powerful Strategies to Implement 

Hurix Digital

One such concept that is gaining popularity in the education sector is gamification in learning, a process that utilizes game elements to enhance learning. In the United States alone , around 227 million people play games every week, and worldwide, there are around three billion video game players.

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The science behind gamification

Origin Learning

Gamification is the application of game thinking and game mechanics in non-game contexts to encourage users to solve problems. A 2015 study by Research and Markets has forecasted that Gamification in E-Learning growth will reach $319 billion by 2020. Ability : When the person perceives that carrying out the behavior is simple.

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Measurement vs. Completion Achievements in Gamification

Kapp Notes

This is an excerpt written by Lucas Blair from the book The Gamification of Learning and Instruction. Let’s contrast Measurement and Completion achievements, which describe two distinct conditions under which we reward players for their actions. Intrinsic motivation and self-determination in human behavior. 2] Deci, E.

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Sorry, Games and Gamification are Not Magic

Kapp Notes

No, games and gamification are tools for learning, they are not magic. Learning games or serious games work well when they are built from the ground up focused on teaching underlying concepts models or ideas, helping a player learn the trade-offs required to make important business or sales decisions.