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Can Games Transform the World? | Social Learning Blog

Dashe & Thomson

by Jolene on March 11, 2011 in Gaming Theory , Instructional Design , Training Development , eLearning Over the last year or so, I’ve been thinking a lot about how to incorporate games into eLearning instructional design projects. The game randomly presented the players – the public – with the questionable receipts.

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Top eLearning Development Companies for Enterprises & SMBs

Hurix Digital

As enterprises and small and medium businesses (SMBs) need to train their employees on their unique products and services, they have to increasingly rely on eLearning solutions that align with their business goals. Thus, begins their search for eLearning development companies that can help achieve their goals. Learning Pool.

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Is Your Measuring Stick Allowing You To Manage For The Better.

Dashe & Thomson

It helped, too, that the game moved slowly enough to allow spectators to conduct business and keep track of bets, all while watching the game. Players ultimately developed, and their stats reflected that. Players ultimately developed, and their stats reflected that. You can’t manage what you can’t measure.” Properly d.

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The Sound of Silence | Social Learning Blog

Dashe & Thomson

For an excellent illustration of this problem, check out this great example provided by the always-interesting Cathy Moore (click the image to launch the Flash player): Courtesy of [link] So, why does narration in eLearning frequently do nothing more than parrot back what’s written on the screen? Download the whitepaper » Blog this!

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ID and e-Learning Links (5/18/14)

Experiencing eLearning

Screenshots and overview of Totara’s features that can make it a better fit for businesses than default Moodle. Timid Instructional Designers Deserve What They Get. When clients ask for crappy e-learning or provide unreasonable deadlines that don’t allow for quality development, we need to push back.

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What Can March Madness Teach Us About Blended Learning? | Social.

Dashe & Thomson

After a game is complete, the coach will break down the film, showing players what they did right and wrong. Blended learning may be a newer phenomenon in the corporate world, but coaches have been using a mixture of video, instructor-led, experiential and peer-to-peer learning for decades. Download the whitepaper » Blog this! Properly d.

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Virtual Boot-Camp: Games and Learning with the U.S. Military.

Dashe & Thomson

The Washington Post recently ran an article on Project MMOWGLI (Massively Multiplayer Online Wargame Leveraging the Internet), a new MMORPG being rolled out by the Office of Naval Research (ONR) that will allow thousands of players to participate in solving geopolitical crises created by hypothetical pirate attacks off the coast of Somalia.