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Using Analogies as Explanations

Association eLearning

Analogies are used to make comparisons. If your learners don’t understand the comparison or it doesn’t match the learning content well it can do more harm than good. Choose comparisons based on their value as explanations or clarification, not descriptions or “fun factor.”. It suddenly made sense. Why Use Analogies?

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Go compare

Learning with e's

We reach double figures with number 10 in my series of short blog posts on learning theories. My intention is to work through the alphabet of psychologists and provide a brief overview of each theory, and how it can be applied in education. In this post, we explore the work of Leon Festinger , namely social comparison theory.

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6DoF vs. 3DoF: Understanding the difference and deciding where to invest

STRIVR

True Immersive Learning requires 6DoF At Strivr, when we talk about VR headsets, we’re primarily concerned with their use in Immersive Learning or VR training, and in this realm, there’s no comparison. What makes Immersive Learning different from other kinds of VR is not just that the subject matter is training-based.

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Comparing Technical Writing and Instructional Design: Which Brings More Value to Your Organization?

IT Training Department Blog

This is a comparison of the value of technical writing vs. instructional design. On the other hand, instructional design leverages learning theory and experience to develop training materials and solutions to address particular needs in the workplace. Our focus is adult learning theory in the workplace.

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Agile Microlearning Explained

Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes. Learner engagement and retention doesn’t have to be a mystery.

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Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

In a meta-analysis of more than 60 studies with 6,476 participants, it was found that trainees receiving instruction via a simulation game had 20% higher confidence they had learned the information taught in training and could perform the training-related tasks (self-efficacy) than trainees in a comparison group of more traditional methods.

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Measuring Project Success: Thoughts for the Training Professional.

Dashe & Thomson

His example: Stock intro: “one key success measure for this project is to have…” Measurable item: ‘the completion date of every major milestone” Comparison statement: “within” Some number: “one week of the baseline schedule date” This example provides specificity and flexibility, all at the same time. Properly d.